Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Tag: photoshop (Page 1 of 2)

Color Schemin’

With my first intro game of Infinity under my belt, it was time to start painting up some minis but I really struggled to figure out my army colors. I’m playing Yu Jing but yellow just isn’t my color. Nothing wrong with it but it’s not a color I want to paint with all the time or play with. Red is usually my goto but Infinity has a major faction, the Nomads, that studio paint typically red. And my friend already has his Nomads red and I don’t want to confuse things.

Lucky for me, Corvus Belli released concept art of the figures in an easy illustrated style that I can quickly mess with in Photoshop to see what I like.

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Walking Dead Wednesday: RV Upgrade

Even though I have fatherly affection for my silly, taped-up RV, I picked up the Mantic official RV to have a better looking model for the game.

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Showcase: Terror in Meeple City (Rampage)

rampage_box

I’ve always been a fan of dexterity games and so when I saw Repos Production‘s over-sized new monster smash up dexterity game, Rampage, at Gen Con in 2013, I knew I had to have it.

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Terrain Without Color

This week I worked a bit more on my Walking Dead terrain, specifically the game board.  As I discussed in my paper terrain post, I prefer terrain that is quick, usable, and easily stored.  Taking my Walking Dead game into the monochromatic world of black and white (b/w) makes printable paper terrain even easier. Also, painting a full game board in b/w seems too tedious for me. It can be done to great effect, however. Just check out this thread on coolminiornot.com and or this one on lead-adventures.de.

from user vikotnik on lead-adventures.de

from user vikotnik on lead-adventures.de

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Showcase: Ventura

Ventura was one of those games that Fantasy Flight Games (FFG) brought over from its Italian publishing partner, Stratelibri, but never ended up taking off much in North America.  I found the game at Gen Con in 2011 when FFG was hyping up the release.  For whatever reason, our group actually enjoyed the theme and mechanics so I eventually picked it up.

image from Fantasay Flight Games

image from Fantasy Flight Games

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Cabin Con 2016 Prep part 2

So this is the last weekend to get ready for our annual Cabin Con gaming and I’m still prepping material for some games.  I’ve been making progress on my components but I’m still pretty behind.  I’ll likely need to start scratching things off the list to make sure I can finish the most pressing projects in time.

First up are my Battle Buses from Dropzone Commander for use first in my Thunder Road Skull City variant.

battle bus

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Thunder Road: Skull City preview

After working up a lot of pimped-out items for my copy of Thunder Road, I’m still finding I want to do more.  I want to add some different features and I started thinking of possibly moving it to a new setting and an urban Death Race theme seemed appropriate and interesting.

When I first picked up Thunder Road, I noticed the UK version (the one I own) is actually a great match for the 10mm Dropzone Commander‘s scale models.

DZC TR size compare

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Printing Resources part 1

After searching for a good printer that will do a cheap 24×36 poster for a game board (jury is still out on if I made the best choice), I decided to cover the current printing options I use.

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Paper Terrain

I really love miniature games.  I love the spectacle, the freedom of gaming choices, the complex strategies, and the unique customizations you can achieve to bring individuality to your game components.  Pimping minis games is so ubiquitous though that I’ve seen it argued that the vast majority of effort in a minis game isn’t pimping at all.  Rather, it is more like a minimum requirement to play the game, much like punching out game tokens are in a board game.  I can see both sides of the argument but I grew up and still consider myself a board gamer first, minis gamer second so anything beyond punching tokens or bagging up components feels like work and if it is work making the game look better or play better, I consider it pimping.

This “work” aspect is my least favorite part of minis games.  I want to play the game so I can figure out what, or even if I’d like to emphasize something when I decide to pimp it out.  I’m not a fan of some of the staple hobby aspects such as modelling and painting. The other issue I have with the genre is storage.  Even if I had the room, storing all the extras that come along with miniature games like terrain, custom boards, modeling and painting tools, and the miniatures themselves can eat up way too much storage real estate.

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