Summer is coming to a close and I was able to get the kids up to Colorado before school started. We were supposed to go in June but I got COVID so that derailed things and we pushed it to early August (replacing our pilgrimage to Gen Con). We’re still figuring out how to work out the kinks in getting “back to normal.” At the same time, I got a chance to get in some gaming with friends. With me coming back into town, we tried to pull another Cabin Con together but only three of us were available with the late notice and the normal cabin out of commission for renovations, it was more of a jump start to realign.
Category: Frostgrave (Page 1 of 4)
Throughout this whole pandemic, I’ve entertained myself by completing languishing paint projects or coming up with solo options for some of my favorite games. While solo games can create a rewarding experience, the real reason I game is for the social aspects so gaming without that can only sustain me for so long. After a bit of thought and prep, I decided to try something new: Remote Frostgrave.
With the Feral Vampires complete and now roosting in the Ruined City, I move on to the terrestrial denizens from Dropzone Commander. These creatures originally appeared in the Fauna rules in first edition. TTCombat then revised and reintroduced Fauna for 2nd edition. With enough extra rules floating around and Fauna becoming a viable option for regular army building, it was time I finished them up.
With the holiday season mere moments away from its major event, we decided to get together and throw a festive-inspired Frostgrave game. Sean had the main idea and so he and I tag-teamed with him picking up a centerpiece for the terrain and I would grab some minis to serve as our treasure-seeking foils. The war on Christmas has begun.
We ran another game of Frostgrave over the weekend and concluded our first four game campaign arc. A lot of this is retconning a bit to fit how we will likely move forward but this last game really solidified how I envision our campaigns run.
In the beginning, we had planned to run four games (not including our intro game) in a cycle so that people didn’t have to commit to too much and could bow out after a small campaign. While initially I thought we’d string scenarios together and just arbitrarily end it at session four, a narrative started building in my mind about where everything was going and with this last custom scenario I decided to rename this opening arc to The Dark Prophecy (that and the fact that our “winter campaign” took us well past winter so keeping that name seemed less than ideal).