Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Category: Games (Page 1 of 46)

Witching Hour

With the Prologue ready for testing, I jumped in and did the first run through to see where the theoretical failed and the real game began.

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Developing The Prologue

With the name Valor: Bloodlines set, I feel like the game is gaining legitimacy in my mind. The concepts are coming together and I’m going beyond core mechanics to the actual shaping of the game and its overall narrative. I have the sketches of both the beginning of this adventure and its end in mind so I’ll begin with the game’s prologue: The Witch Hunt

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Expanding My Service

Taking a little break from the monster hunting posts, I wanted to catch up on my painting progress since it is one of my goals for the year. In addition to the 15mm Joan of Arc minis getting painted for the monster hunting game, I’ve also been working through more of my Infinity models. This time, I’m catching up on a bunch of Imperial Service minis that have been hanging around for a while now.

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Sometimes You Just Come Up A Little Short

Another day for the Imperial Service (ISS) of Yu Jing. I’m still catching up on recent games of Infinity and this one was up against Haqqislam. Last time I faced them, I got trounced pretty hard with Dahshat Company. I don’t think it was the failing of Dahshat but rather my inability to see what was most important and execute. I was hoping I learned from that last outing and would do better this time around.

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At The Emperor’s Service

October started Infinity’s next competitive play season (ITS 14) and with it, I moved on from Dahshat Company. As I talked about last time, I’m going to use this season to focus on the Imperial Service Sectorial (ISS) for Yu Jing. Over the last month or so, I’ve been able to get in a few games to reacquaint myself with the strengths and challenges this unique army has to offer.

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The Frozen Roads Thaw

Infinity ITS 13 season ended this past weekend and with it, the Frozen Roads campaign came to a close. Over the last month or so, I’ve gotten in quite a few games to end out the season before the new season ITS 14 begins. I’ll run through the ups and downs I had at the end of all this with running Dahshat Company for a full season.

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Rollin’ Against The Deep

For our Relicblade in Colorado, we decided to just throw down a quick 75 point game instead of continuing with the campaign we can set up earlier through Tabletop Simulator. This meant I’d get to bring the magic of Grey Rock to bear on Sean’s Deep. We rolled for a random mission and got Temple Defense.

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Colorado Dreamin’

Summer is coming to a close and I was able to get the kids up to Colorado before school started. We were supposed to go in June but I got COVID so that derailed things and we pushed it to early August (replacing our pilgrimage to Gen Con). We’re still figuring out how to work out the kinks in getting “back to normal.” At the same time, I got a chance to get in some gaming with friends. With me coming back into town, we tried to pull another Cabin Con together but only three of us were available with the late notice and the normal cabin out of commission for renovations, it was more of a jump start to realign.

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Relicblade Campaign: Dark Seas, Session 2

After my brutal defeat from the Dark Seas campaign, session 1, the Gnomes of Greyrock are back. Wounds have been properly licked and the meager influence D’Chro was able to wield was banked for future use. Teklin actually went down last session and broke his Quicksilver Bangle so I picked up another one for him. Keltin picked up the trait Decisive Attack and Grenben picked up the trait Forceful Blow. We were ready to begin.

cylcopean ruins, art by Sean Sutter
art by Sean Sutter

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Relicblade Campaign: Dark Seas, Session 1

Relicblade is coming up strong right now as we close out July. After a few games in person and on virtual, both Friend Mark and Friend Sean and I have decided to do a campaign (separately, I’ll be doing a campaign with each of them). Due to my limited models and lack of creativity, I’m starting both campaigns with the same load out.

art by Sean Sutter
art by Sean Sutter

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