With the printer still going, wanted to explore some additional terrain for Test of Honour. I’d picked up some small terrain lanterns from 3DAlienWorlds last year and was looking through their catalog when I came across a set of walls and corner castle options. Putting the two options together creates some pretty interesting large feature terrain options.
Category: Games (Page 1 of 31)
With January gone, I thought it was high time I jumped back in. A hard drive meltdown took the wind out of my sails for a bit with the loss of several things I was working on but I’m back now and will soldier on.
I’ve been up to a few things during the downtime and I’ll be showing them off as I get them finalized.
One of the bigger items is jumping back into X-wing.
With the holiday season mere moments away from its major event, we decided to get together and throw a festive-inspired Frostgrave game. Sean had the main idea and so he and I tag-teamed with him picking up a centerpiece for the terrain and I would grab some minis to serve as our treasure-seeking foils. The war on Christmas has begun.
Sometimes you get distracted and then projects just fall off your work bench. In the case of Gaslands, it was 18 months since I last worked on anything for the game and it seemed with Gaslands Refueled released (the second edition of the game), I would just leave it all behind. But fate decided differently and for whatever reason I dusted off the rules and decided to make it happen.
It’s been a couple of months since I last played some disappointing games of Dropzone Commander and I don’t think stewing in frustration will do any one any good so I’ve decided to take another path. No game, no matter how well designed, is flawless. In Simulation games especially, this can lead to some pretty funny interactions.
I’ve decided to illustrate some of these situations in Dropzone Commander through some new photographs. It was a lot of fun creating these scenes and, if nothing else, I hope you enjoy them. Big thanks to Colton for loaning me some of his fantastic UCM, Scourge, and Shaltari models.
As mentioned earlier, I wasn’t happy seeing more of the original color tokens on the board so I went and remade a few of the last ones and Reese was able to print them up quickly. There are still a few tokens left but they are for specific scenarios so I’ll deal with them as they come.
With the Thanksgiving Holiday came a much needed break. Things are still pretty hectic but I’ve still been able to work on some projects. Mainly, more of my Inked re-theme of The Walking Dead Here’s Negan board game. Having gotten the figures mostly complete, I’ve run into the same issue I usually have with these ventures: terrain.
Continuing on with my Here’s Negan set Inked, I have the “heroes” wrapped up. For some of the inspiration, I went back to the Here’s Negan comic and pulled from there. I debated going black for most of the pants but found an issue when inking these models- I can’t reach everywhere with the pen.
I initially called this “comic styling” or “sketched” but in doing a little more research, lining an all white mini in heavy black ink is more akin to what a comic book inker would do. This process in comic books is the final stage before the colorist and letterer finish the comic book proper. The inker would clean up the original artist’s pencil lines and decide on balance with the final black lining. There is a lot more art to it than simple tracing (as Chasing Amy would argue).
I’m no artist so I’m basically tracing but I’ll try to achieve a higher calling and call it “inking.” After having my first attempt sitting on my desk, I couldn’t stop checking it out so I’ve decided to go full bore and Ink all of Mantic’s Here’s Negan Walking Dead board game.