With the nicer weather this week, I was able to get a little bit more done on my Test of Honour board. First, I finished up the leveling I was doing for the dojo placement and then I laid everything out to see the progress.
With 2018 coming to a close, I’m taking a look at my yearly challenges and, well, they don’t look good. The first one where I try to get through 100 games of a single game is going to fall woefully short. I’ll dive into the whys and wherefores after year’s end but getting more games of Walking Dead in before the end of the year won’t happen so even though it was abandoned long ago, I’ll officially admit defeat.
Over the weekend, I had the chance to start up another terrain project I’ve been thinking about. This time, it is a large 2′ x 2′ board for my Test of Honour set. I picked up large piece of 8′ x 2′ x 2 inch insulation foam with the intent of making something altogether different but that quickly didn’t pan out. Switching gears, I decided to try my hand at a full gaming board instead.
I was flipping through some links earlier this week and something caught my eye. I saw that Ferti and the US distributor, Eagle-Gryphon Games are making a new expansion to their dexterity game, Pitchcar. Curiously, they are going through kickstarter to fund it, which looks like a first for Ferti. Pitchcar expansions are all well and good but I was particularly struck by a particular add-on.
With Dropzone Commander, as with most minis games, there are a lot of extra tools players use to help the game go smoothly. This can be things like laser lines to accurately check line of sight or one innocuous little tool that Dropzone players have been using: the stitch counter. This little device is a great way to track the damage done to large items that have a high damage value like buildings. With building destruction common in Dropzone and buildings having damage points as high as 40, a concise way to keep track of this was needed and the small footprint of the stitch counter worked perfectly. You can pick them up at hobby stores or find them in bulk online.
Almost a year ago, while participating in our local Winter Campaign of Dropzone Commander, the campaign manager came in with some nifty templates. These templates are made to act like a base for the buildings to keep them square, which is an issue because the buildings usually fold flat for storage and don’t easily spring back into shape. I was able to use them in a game and I loved them but not owning a 3D printer, I could only look on. I even tried my own hand at it with my CNC machine but it didn’t work out too well.
All the way back in January, TTCombat announced the first ship of a possible Dropfleet Commander faction, the Remnant. This ship, the Centurion, was a special show exclusive model but has a lot of potential to be the beginning of something great for Resistance faction players hoping to get into the fleet game. I picked up two of the models even though I own nothing for Dropfleet and almost eleven months later, I finally worked one of my copies up.
I was able to get another game of Dropzone Commander 2e in over the weekend. This time it was just two of us running 1,500 point builds. Our resident PHR player and I decided to get some different scenario rules in play so we decided to hit “Battle for the Olympus Shipyards – Clear the Cargo Bays.” This scenario features confined caverns and storms. Confined caverns require all aircraft to make a “to the deck” roll at the start of their activation (aircraft destroyed on a 2d6 roll of 2). Also any structures, when destroyed, destroy adjacent units within 3″ instead of 1″. Storms will force the aircraft to fail on a roll of 4 or less instead of 2.