A short 45 minute session tonight, adding the green (actually “wizard orb” from Army Painter) accent to several of the recent Infinity figures.
As discussed at the conclusion of my Phase 2 board building, one of the main goals pushing me forward is creating a sustainable solo experience for Dropzone Commander. With that in mind, I have the Alpha version of my solo rules ready and I’ve ran through a playtest already (report next time). This is just a summary of the rules and concepts at this point since things are pretty untested.
The last item in my “phase 2” of my Dropzone Commander board was something I originally dismissed: a highway overpass. Colton has a small bridge overpass that we’ve used in games and it does well but I figured I already had the vertical options of my board solved with my differing board heights and canal run.
With the Feral Vampires complete and now roosting in the Ruined City, I move on to the terrestrial denizens from Dropzone Commander. These creatures originally appeared in the Fauna rules in first edition. TTCombat then revised and reintroduced Fauna for 2nd edition. With enough extra rules floating around and Fauna becoming a viable option for regular army building, it was time I finished them up.
Back with more on Dropzone Commander and fleshing out my Ruined City. This time, I’m looking at scatter terrain, namely making dozens of tiny cars work in my torn up city. EBay has 10mm (N scale) toy cars in bulk and Colton and I split a pack years ago for Dropzone Commander. Unfortunately, they look too clean to be in my city so I took a page out of friend Brian’s play book at dirtied them up.