I was able to base up the new Test of Honour figures so I got them primed up to prepare them for painting. The process was quick as I haven’t put a lot of effort into basing my TOH figures (just white glue and sand) but they came out nice and I’m looking forward to getting some paint on them.
I was looking around for Test of Honour ninjas because they are becoming rare now that the game has moved on from Warlord Games. I’m sure Grey For Now will create ninjas for the game but I really liked the sculpts of those 1st edition miniatures. I have a set of my own but in my searching, I stumbled across this user did an amazing conversion using the ninja sculpts and the heads from the Masked Men set.
I had a chance to play Matt Leacock’s new game Era: Medieval Age at Gen Con and instantly liked it. The quality components and the full “city building” game style was immediately appealing. I didn’t pick it up at the Con as I didn’t want to fight the crowds and haul it home but I finally picked it up and got it to the table.
I’ve had some time to think about the Dropzone Commander games that I played over the weekend. While I enjoy the gathering of friends and the rolling of dice, the games themselves were more of a farce than a gaming experience. That isn’t a slight on my opponents as they played with the superior strategy and won out legitimately. Moreover, the game did not excite or engage like it did in the past and now I find myself wondering where to go from here.
With our individual match-ups ending quickly, we decided to be more social and play with everyone at the same extended table. We left the two main floor maps as is and created 8 starter armies: two UCM teamed with two Resistance against two Shaltari with one Scourge and one PHR. A “Humans vs Alien” mega-battle.
A friend has made it a tradition to host a day long session of Dropzone Commander for his birthday. While the timing of when we host this changes based on availability, it is a great chance to get a group together and explore more of the Dropzone universe. With the recent rules getting a much needed FAQ and Errata, we were finally ready to put the official rules to more use.
We ran another game of Frostgrave over the weekend and concluded our first four game campaign arc. A lot of this is retconning a bit to fit how we will likely move forward but this last game really solidified how I envision our campaigns run.
In the beginning, we had planned to run four games (not including our intro game) in a cycle so that people didn’t have to commit to too much and could bow out after a small campaign. While initially I thought we’d string scenarios together and just arbitrarily end it at session four, a narrative started building in my mind about where everything was going and with this last custom scenario I decided to rename this opening arc to The Dark Prophecy (that and the fact that our “winter campaign” took us well past winter so keeping that name seemed less than ideal).
With trees and rocks and walls and more complete, I moved on to finishing up my target scenario’s bits. This meant a rather easy paint run of the figures needed. I really cheated on this goal as what really interested me out of all the scenario options in a sea of expansions and content was something from the smallest set: the Ars Nova expansion.
With my latest Frostgrave minions complete, I turned to another project that will surely dog me for a long time to come: Time of Legends: Joan of Arc. There is an overwhelming amount of content to sift through, sort, and prepare for a game and I’d like to have some of it pimped out. The game is so immersive that painted components really bring it all home.