After months of planning and painting, my group started up our first venture into Frostgrave. It was a compromise on many levels but the group is nothing if not good sports and we set our date and stuck to it last weekend. Six of us ultimately ended up in the campaign and this presented a slight challenge as there were quite a few that were brand new to Frostgrave and even brand new to tabletop minis in general. To ease everyone in, I concocted a simple intro scenario to bring us all together and get everyone on the same footing.
Category: Session Report (Page 1 of 6)
With the scenario set up and the lists made, the four of us started up our game of Dropzone Commander second edition. For some of us, it was the first time using the rules while others have dabbled in the beta system for a couple of games. We rolled off to pick sides and I won so I took the side aimed at the Orbital Laser entrance. Our UCM player was my left neighbor, PHR across from me, and Scourge was to my right. I was the only one with infiltrators so I set up my Sappers in the tallest building available to me. Having never used the Pizarro walker, I decided to play him safe and hide him behind a building near my player edge.
This weekend, I was able to put some of my painting and terrain to work as we set up for a big four player game of Dropzone Commander. With the release of the unofficially official beta stats on Facebook, I could legitimately play my Resistance force and the rest of the group could field units beyond the core rulebook. In my mind, this means we’re officially breaking out of the old first edition orbit and setting our sights on the second edition horizon.
A friend was in from out of town the other night and I knew he’d like the racing game, Championship Formula Racing, so I put it to the table and got us all set up for some three-way racing. After the obligatory example through the first turn, we reset the track, configured our cars, and started it up.
Bret chose the black Lotus 77 with a slow start speed, high accel/decel and top speed and the worst skill option. Reese went with the blue Tyrrell P34 six-wheel and had lower than average accel/decel, high top speed and a fast start speed. I decided on the orange March 761 with average accel/decel/start speed, higher top speed and wear, and lower skill.
With most of my Kickstarter package in from A Song of Ice & Fire Miniatures Game in, I pushed to get it to the table and finally put it through its paces. My friend and I had a chance to play a demo of the game back at last year’s Gen Con but the experience was pretty piss poor. I’ve watched several playthroughs online and read the rules fully so was hopeful that we could see the game in the best light this time.
Earlier this week, I had the chance to break out Championship Formula Racing again. We had 6 players this time with four newbies and two veterans. As is typical when I play the game with new players, we ran a “practice turn” where we start the race and get through the first turn so that players can understand the rules and have a better idea on building their car.
After the practice turn, we set up our cars and started out.
I started in 2nd position (in the ’57 red Ferrari-Lancia 801) but quickly took the lead in turn one. Wyeth was in the orange March 761, Louis was in the Yellow Penske PC4, Jonas in the Black Lotus 77, Sean in the white/red McLaren M23, and Colton bringing up the rear in the blue Tyrrell P34.
I’ve talked a little about the prep of my Imperial Assault Hunger Games variant in both concept and execution but I wanted to take a minute to go over the full variant as we played it and how you can duplicate it if you want.
There have been several Hunger Games variants floating around for games like Imperial Assault and they all center around a central basic idea: multiple players deathmatch on a fixed board with each player controlling a single model until the game whittles down to the last figure standing. To simulate more of the Hunger Game’s theme, a cache of goodies lie at the center of map for players to pick up and use throughout the game. A lot of these matches like to break the game’s fundamental rules in some way by offering the ability to pick new items/powers/weapons regardless of whether the figure can legally use it. They also work best with a lot of players in the game to maximize the board and ramp up the chaos factor.
We had our first chance to play the new beta rules of Dropzone Commander (currently version 2.4.1). It was nice to see Dropzone hit the table but since they’ve only released stats for the four core factions, I was relegated to playing with my friend’s UCM models. We decided to keep it simple and play with only the starter set of models and out of five of us, we had all four factions covered.
I was able to dig out a little and get another Pit game in this week. This week, we stick around with Tyreese and continue with the “who wielded it best” competition.
Tyreese, Blinded By Rage is up next. I had to bend the 75 point limit a bit to keep Tyreese in the “hammer builds” so he weighs in at a bloated 85 points. I don’t have a lot of confidence in this iteration of Tyreese as his damage output doesn’t look much better than Pro-Football Tyreese and he’s 11 points more. He also has a bad power, “Raging!” that ups threat even faster, which will make this pit venture harder.