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Category: Session Report (Page 1 of 5)

Walking Dead Wednesday: Tiger, Tiger…

…Burning bright,
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?

-William Blake

Rawr! It’s Shiva painting time!

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Stop Humping The Laser

Last weekend I got a chance to use my Laser again in another Dropzone Commander game.  This time it was with some friends in a three-army free-for-all.

We were playing a variant of one of the actual Orbital Defense Laser scenarios but replaced the objective markers with a bunch of Intel objectives in the center ring of buildings.  This scenario is pretty great as infantry can get into and control the Laser and turn it on the surrounding buildings, reducing them to complete destruction.

It was 1,000 pts per player and I had already decided on trying an unorthodox list with no air support. Resistance is probably the only faction that can try this out so I went ahead and filled my like with hovercrafts.

My laser got to take center stage in this battle.  All three of us formed a complicated equilateral triangle within a square to try to space out evenly.  The UCM force slowly peeked out from it’s corner to spy the big focal point laser in the middle.

By round two, everyone had pretty much swept their nearest buildings so when my drill was able to enter the game, I had two choices, send my bikers into the focal point laser (soon to be overrun with crazy Scourge Destroyers) or work on other intel objectives.  I opted for the latter as I was getting severely choked up trying to get my hovercrafts out of the starting area.

I’m able to finally maneuver my massive command hovercraft around and into an open firing lane so I unleash my little red technicals and open fire on some Scourge tanks.  I wasn’t paying attention and the Scourge player played a brutal global effect that allowed his tanks to only be hit on a 6 so it took awhile to chew through all his armor.

Compounding things were these little jackasses.  If they got near my hovercraft, they could easily shred it to bits.

So my rocket technical retinue wipe them down to a manageable number.

Meanwhile, the Scourge player has full control of the laser and his monkey Destroyers see the perfect target: a weak, small building filled with half my army’s troops.  This won’t end well.

The laser vaporizes all the buildings in its path (now marked with dice to indicate the rubble areas.  Gone in the wave of destruction are 4 stands of my main infantry. As bad as that was, we did hit on the fact that had those monkeys swung the laser around and aimed at the buildings surrounding my command hovercraft, it was close enough to a building that, when it likely blew up, it would crush my hovercraft too (on a 2+).  This happens to any vehicle that is within an inch of a collapsing  building and since the hovercraft is so large, it is all but impossible not be near another building.  My friend felt pity for my POS command unit that sucks at getting out of these tight building configurations and now can die so easily to building demo.  So he opted to wipe out my infantry instead.

Those bastards had to go so I sent my remaining infantry, elite Occupation Veterans, into to take them down.  Their battle bus actually hung around and used the anti-air mounts to harass and take down some of his fliers.

Those monkey boys turn the laser’s attention to the UCM players forces and wipe out a few more buildings (and nearby tanks).  The ensuing close-quarters combat between my 3 stands of Occupation Vets and his 2 stands of Destroyers ends with both of us losing a stand.  I’m still doing well and could likely win out the day but not before he’d get to fire the laser again in round 6.

It was getting pretty late so I ended up having to bail before the end of round 5.  I was basically out of the race at that point as I was last in VPs and didn’t have any good prospects of picking up any more.  The UCM player had stayed out of most of the fighting so was able to pick up enough points to call the game early in Round 6 after some great intel objective rolls.  The Scourge player was in contention to win until that moment.

All-in-All, it was a great and fun match.  I really like the laser scenarios they have in the Phase 1 book and would like to try it again with a more balanced army and probably as a regular one-on-one battle.

Walking Dead Wednesday (Evening Edition): Pit Buddies

Alright, so with my new Sniper variant underway, I wanted to break for a little bit before hitting up my next session of The Pit.

This time, we’re going to throw in another twofer (Pit be hungry, yo) with Billy & Ben.

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Walking Dead Wednesday: Family Day At The Pit

Thanks to Facebook poster, William Cuthbertson had an interesting suggestion to run a parent/child combo into The Pit. I liked the idea so I grabbed Morgan and Duane and started to set them up.  I soon realized that this Pit session wouldn’t be complete unless the whole family was involved.

Mrs. Morgan wasn’t expecting the spotlight so she had to go under makeup.

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Dropzone Commander Winter Campaign, Finale

This weekend saw the conclusion of our Dropzone Commander Winter Campaign.


The campaign coordinator had us bring our Aegis Orbital Defense Laser so I was glad to finish mine up for the game.  I’ll have final pictures of that up later this week but for now, on with the game!

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Walking Dead Wednesday: Carl Grimes, Trainee Sharpshooter

Welcome back, Walking Dead fans! I didn’t get to paint up a new survivor but the show must go on and The Pit is hungry. So without further adieu, I have Carl Grimes, Trainee Sharpshooter taking on The Pit.

It’s Ladies’ night Carl. Hope you can handle it.

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Walking Dead Wednesday: Dale, Prison Advisor

I recently picked up a Collector’s Edition set of Walking Dead: All Out War even though I own about 90% of it already. Why? Well, I really wanted the two show exclusive packages that came with it and figured I could always put the other duplicate components to use later.

One of the figures that caught my eye was the next incarnation of Dale, his “Prison Advisor” role.

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Walking Dead: All Out War: Extra Session

Riding high from my win in the first Miles Behind Us scenario using my Hardcore rules, I decided to push on and hit Chapter 2: Leaving Wiltshire Estates.

edit: rules recap:

Hardcore Mode:

  • When a card says to move or select a walker, choose a survivor and select the closest walker to that survivor. That walker then activates or moves to the nearest survivor.
  • When walkers enter play, choose a character and place the walker as close to that survivor as possible per the normal rules (not within the survivor’s killzone).
  • If a character takes the Hold Your Nerve action, it is the only action the character can take that turn.

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Walking Dead Wednesday: Solo Scenario Sessions

Lately, I’ve been troubled by the lack of challenge in the Walking Dead: All Out War scenarios.  I played through the Days Gone Bye scenarios and only found them challenging when “role-playing” a character to do non-strategic moves or artificially inflating the challenge like adding the Night Fighting event card.

I decided to give the next crop of scenarios one last shot before I start making some sweeping changes.

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Walking Dead: All Out War Session – Ch. 3 Campfire Tales

In my comic sessions, I’d mapped out an order of the existing scenarios in the Days Gone Bye expansion to fit the storyline I wanted to create.  My goal in running those was to use the recommended set up so I could also follow the story and balance the designers were creating. In plotting our my own story, I couldn’t get one of the scenarios to fit so I decided to play it “straight” at the end of my 6 x 6 challenge.

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