Another day for the Imperial Service (ISS) of Yu Jing. I’m still catching up on recent games of Infinity and this one was up against Haqqislam. Last time I faced them, I got trounced pretty hard with Dahshat Company. I don’t think it was the failing of Dahshat but rather my inability to see what was most important and execute. I was hoping I learned from that last outing and would do better this time around.
Category: Session Report (Page 1 of 11)
Infinity ITS 13 season ended this past weekend and with it, the Frozen Roads campaign came to a close. Over the last month or so, I’ve gotten in quite a few games to end out the season before the new season ITS 14 begins. I’ll run through the ups and downs I had at the end of all this with running Dahshat Company for a full season.
For our Relicblade in Colorado, we decided to just throw down a quick 75 point game instead of continuing with the campaign we can set up earlier through Tabletop Simulator. This meant I’d get to bring the magic of Grey Rock to bear on Sean’s Deep. We rolled for a random mission and got Temple Defense.
After my brutal defeat from the Dark Seas campaign, session 1, the Gnomes of Greyrock are back. Wounds have been properly licked and the meager influence D’Chro was able to wield was banked for future use. Teklin actually went down last session and broke his Quicksilver Bangle so I picked up another one for him. Keltin picked up the trait Decisive Attack and Grenben picked up the trait Forceful Blow. We were ready to begin.
Relicblade is coming up strong right now as we close out July. After a few games in person and on virtual, both Friend Mark and Friend Sean and I have decided to do a campaign (separately, I’ll be doing a campaign with each of them). Due to my limited models and lack of creativity, I’m starting both campaigns with the same load out.
I’m still working on the Dracula’s America posse builder as friend Reese offered to help run some validation in the file. He’s already finished it, I’m just behind in checking it over. In the mean time, I set up Act II of my solo campaign and gave it a run through to figure out if I need to make any tweaks.
We’re nearing the end of January and with it, the dusty winds of Little Church will blow through and push me on to next month’s project. But before we leave this dry patch of sepia-tinted earth, I have one last thing to do: Play! Of course, last month I had the chance to put it all on the table but I wasn’t quite ready. With everything I’ve done now, I want to get in a good show before I move on. With no opponents around, I jumped into a solo game.