We ran game 3 of CodeOne this weekend under the canopy of Tentfinity. At this point, Sean and I have developed some thoughts around the system but first a quick report.
Category: General (Page 1 of 34)
I have finished up the draft of scenario 4 and ran it through some paces to make sure it initially works as expected. I had to tweak a few things but I’m happy with the final result. And of course I needed to mix up my board some more to fit the new scenario layout.
Yep 500. A good bit of that was due to a spike in April as I did those micro posts on my painting challenge but still 500 seems like a good bit of verbiage for this little site. And yet I feel like there is so much more to say, to pimp out, and to play.
The April paint challenge didn’t sap my desire to paint more minis (thankfully) and I got to work on a little Dropzone Commander Scourge unit, the Screamer.
The distraction of my Paint Challenge had slowed down my progress on my Dropzone Commander solo variant but I’m happy to say I’m ready to push on. I’ve put together art for the cards, written the rules and first scenario, put together the rules in their own layout.
With all the work now done on the Infinity Guijia Squadron model, I was able to show off the last little addition I made. With this biggest Yu Jing model in the game and TAGs being more of a centerpiece unit, I really wanted to make things stand out so in addition to the custom base topper, I also decided to build a custom base to house an LED and have the base light up.
With the rule concepts in place, it is time to test this sucker out. For this test mission, I simulated a “find and extract” scenario. In the bottom six cards of the 24 card event deck was the mission objective. When a squad searches and find that card, it has an objective and the final goal is to get it off the map where the army initially entered.