For a few years now (or actually closer to a decade), my group and I have wondered about a curious deduction game called Master Thieves. This game centers around a wooden jewelry box contraption that the players manipulate to gain resources and win the game. We first encountered the game at BGG Con long ago but never tried it. With a $170 price tag on the secondary market and the game out of print, buying the game outright is a huge risk. Luckily, we have the technology to rebuild him. or her. it?
Category: General (Page 1 of 31)
It’s almost Halloween and that has me looking at horror-themed games, especially Walking Dead. While I haven’t found time to put it in the general rotation, I did have an experiment I wanted to try out. I’ve seen some very talented painters do things in a comic-style paint scheme and I wanted to try it out a little bit but in my own way.
With the first two phases complete on my pimp out of Era: Medieval Age, it was time to move on to the next piece, the player boards. These boards were complained about a lot and is the only major piece of criticism with the game from what I see online. The publisher provided a sticker set to improve the overall visibility of the board numbers but I know we can do a lot better than that. Also, it doesn’t change the fact that the boards are such bland and uninspiring yellow.
I had a chance to play Matt Leacock’s new game Era: Medieval Age at Gen Con and instantly liked it. The quality components and the full “city building” game style was immediately appealing. I didn’t pick it up at the Con as I didn’t want to fight the crowds and haul it home but I finally picked it up and got it to the table.
With our individual match-ups ending quickly, we decided to be more social and play with everyone at the same extended table. We left the two main floor maps as is and created 8 starter armies: two UCM teamed with two Resistance against two Shaltari with one Scourge and one PHR. A “Humans vs Alien” mega-battle.
A friend has made it a tradition to host a day long session of Dropzone Commander for his birthday. While the timing of when we host this changes based on availability, it is a great chance to get a group together and explore more of the Dropzone universe. With the recent rules getting a much needed FAQ and Errata, we were finally ready to put the official rules to more use.
As I was going through my notes from a game of Test of Honour this past weekend, I realized that it was our first full game. We’ve messed around with my Dojo Assault stuff and we ran through some of the previous edition’s opening scenarios but none of those brought it all together as the complete and likely intended game.
As if to remind me that I still have a bit of work preparing for our next Frostgrave game, we decided to throw down a full (24 point) game of Test of Honour on the frozen ruins of an oddly-themed mapped. Fitting enough though, our minis were all various stages of grey (for now).
Ominous, I know. But sometimes you are so wronged, so completely abused that you can do nothing else save sulk off and concoct a plan to get even. In case you didn’t know, my Frostgrave wizard suffered a huge loss in the last game at the hands of a player that shall remain nameless (well nameless here. I drop all sorts of names in the report).
My animal companion, Mutt, died brutally on the fields of ruin. It was a heavy blow and there was nothing left to do but pick up the pieces of that broken heart and move on.