Gen Con Online is this week and we have been testing and perfecting the remote experience to fine tune the experience. In early July we had gotten things to a stable state that included separate control boards for each paddle. This helped to make sure that command responses were tied to the specific paddle you were playing with and would not be hung up by the board trying to sequence multiple inputs at one time.
Category: Gen Con (Page 1 of 5)
After running my events Friday night, Saturday is typically for me and where I stack most of my events. Typically, Saturday is the busiest day in the dealer hall so it works out well. Still… I can’t stay away so I had some time before my 11:00 am event so I went on tour.
While most of my time out at Gen Con is playing and hosting games, I also enjoy meeting up with publishers and designers to discuss their upcoming projects. I’ve been working with Aron West out at Elzra Games, developer of the Catacombs series of dexterity games. A new, non-dexterity game that Elzra has in development is Catacombs Cubes.
Like every year, I think I’ll have time during the show to update things but that never happens. The convention is just too busy and entertaining to stop and post so as I settle back into to post-Con life, I get the energy to recapture the magic before too much of the memories fade. Because my photos are in order, it’s easiest to just go through things each day.
Gen Con 2019 is rapidly approaching and as I started up my annual trophy creation, I was trying to think of what diabolical new challenge I through at the Loopin’ Chewie Tournament group. Since I have to cannibalize a full Loopin’ Chewie set every three years, I had to pick up a new one this year and was left with some extra pieces.