In Dr. Feitmarr’s press release, the new vampires were doing well. Checking back in and the group has swelled in numbers dramatically.
I’ve talked a little about the prep of my Imperial Assault Hunger Games variant in both concept and execution but I wanted to take a minute to go over the full variant as we played it and how you can duplicate it if you want.
There have been several Hunger Games variants floating around for games like Imperial Assault and they all center around a central basic idea: multiple players deathmatch on a fixed board with each player controlling a single model until the game whittles down to the last figure standing. To simulate more of the Hunger Game’s theme, a cache of goodies lie at the center of map for players to pick up and use throughout the game. A lot of these matches like to break the game’s fundamental rules in some way by offering the ability to pick new items/powers/weapons regardless of whether the figure can legally use it. They also work best with a lot of players in the game to maximize the board and ramp up the chaos factor.
I know I do a Wednesday Walking Dead update but Mantic’s Blog is dedicating a whole week to Walking Dead: All Out War so go check it out for previews on the Wave 4 releases and hopefully some “beyond Wave 4” news. Wave 4 isn’t the only thing getting showcased this week as I have version 1.0 of my first AI enemy for Walking Dead ready for use:
Please note: I do not own the rights to these images as they are Mantic Game’s card art and Image and Skybound’s Walking Dead IP. These are only intended for home and personal use.
Lately, I’ve been troubled by the lack of challenge in the Walking Dead: All Out War scenarios. I played through the Days Gone Bye scenarios and only found them challenging when “role-playing” a character to do non-strategic moves or artificially inflating the challenge like adding the Night Fighting event card.
I decided to give the next crop of scenarios one last shot before I start making some sweeping changes.
I cranked up the CNC machine this weekend for the first time in a few months. Back in the summer, I was really in a groove with the machine and things seemed to go well. Having not messed with anything for a while, it seems that familiarity has left and I need to retrain myself a bit.
I was going to start up on my Dropzone Commander building bases project but before I get that underway, I needed to finish off one last pending project: my Pitchcar regular-to-mini converter.
After making my Lurker variant using one of the existing Walking Dead models, I found that I wanted more but didn’t want to start ripping apart a bunch of my already painted doubles so I’ll have to wait to see what other doubles I might get later on. I don’t want to have to wait too long so I went in search of some modern figure bodies that I might be able to use. Eventually, I found a set of dead body figures from TTCombat and after receiving them, I found they work quite well.
As I mentioned in my Lurker post, I picked up a second Rick on Horse set on accident so I’ve been looking at what to do with the extra miniatures. Since I found a nice use of the extra duplicate walker, I decided I should do something with the extra Rick figure too.
Checking out some of the upcoming expansions, I saw the retail booster of Ezekiel and his tiger, Shiva.
While I love pimping out games, my first foray into altering board games came from the mechanical design side of the hobby. Cutting my teeth as a young lad on such classic titles as HeroQuest and Battle Masters, it wasn’t long before the little wheels in my head started turning as I yearned to dive deeper into those gaming worlds.