a pursuit of fruitless endeavors and endless refinements

Category: HATE

New Models And Brown Dudes

Gen Con is steadily approaching and I’ve got a few more irons in the fire before I go. I’m not sure what all I’ll finish up but we’ll give it a go and see what works before time runs out. Up first is a project I’ve had in mind for years now and I’m finally getting somewhere with it thanks to the help of Colton and Reese.

Dropzone Commander Slog For Earth

I got to take another crack at Dropzone Commander’s 2nd Edition with a local game. Not realizing what it would be like, I wanted to see what a “standard” army would look like at the new 1750 points. It turned out to be a pretty futile attempt as we had only three players and three-way games are, as I’ve found in this system, a really slow affair. Compound this with still trying to get the rules in our minds and we simply bit off more than we could chew.

Skulls And Bones

Hating to let a project linger, I moved back to my HATE terrain to finish it up. I knew I wasn’t going to spend a lot of time on each individual piece so after the wash work I did earlier, I decided to pick out a few highlight details and work those in. Due to the dark nature of the game, I decided to pick out the skull and bone work on each of the terrain pieces. I under-estimated just how many of those details were around.

Terrain-ing On The Quick

Switching gears from Dropzone for a bit, I went back to HATE. Last I left this project, I had completed a sample painting of an extra miniature. Ready to jump back in and work some more of the game, I started with the terrain. I always like to start with terrain as it is one of the few things that will be used in almost every game.

HATE Scheming

I’ve had the board game HATE for a while and I knew I’d want to paint it up but the game has a ton of minis. They are all pretty fantastic with a ton of detail so they deserve to shine. Unfortunately, painting all those minis up would take longer than I have the patience for and the color schemes would likely be pretty muted anyway. Give all that, I decided to try out a very simple approach. I had a broken model (with a replacement on the way) so I decided to test my approach on it and get my process down before diving in.

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