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Tag: dropzone commander Page 10 of 13

Dropzone Commander Winter Campaign, Game 2

This weekend we had our second Dropzone Commander game in our three game campaign cycle.  This time we were up to 1,250 points and were pushed beyond the smaller Skirmish army build options and into the full Clash-sized rules.

We also decided to run a new scenario from the latest book, Reconquest: Phase 2: Battle for the Olympus Shipyards – Hull Breach.  This new scenario used a bucket list of new environmental rules that did everything from increasing movement and the power to all weapon systems to having orbital debris and unstable environment effect randomly occurring.  With that in mind, I built a sort of old-school list:

New Project Woes and a Twist on Last Night on Earth

Having finished up my Pitchcar connector track, I was free to start up my Dropzone Commander building base project.  I had already made the prototype in CAD and then I set the tool pathing so it was ready to try it out.

Dropzone Commander Commandeered

“Commandeered” is not quite the right word as everything seems amicable but in other news from Dropzone Commander world, I’d be remiss if I didn’t mention this huge announcement from earlier this week:

Today we have an extremely exciting announcement here at TTCombat. We have completed a deal with Hawk Wargames to purchase both the incredible Dropzone Commander and Dropfleet Commander.

More Revisions: Dropzone Commander Building Bases

For over a year now, I’ve been working on a way to put a rigid base under the cardstock Dropzone Commander buildings.  This would be used to keep them more square instead of bending and give them some weight so they don’t slide around as much.

Dropzone Commander: 2017 Winter Campaign

Today we had our first game of our Dropzone Commander 2017 Winter Campaign at Funtastic Games.  It was 999 point Skirmish-sized game with 6 players in attendance.  Before I left, I had a few minutes and decided to try out a quick proof of concept I’d been thinking of: a pimped out spinner for Indirect Fire deviation (and anything else that needs a random direction).

Dropzone Commander: Typhoons Reporting for Duty

Even with the busy week, I was able to burn through my painting regiment to finish up my new Dropzone Commander Typhoons.

Back to the Grind

Having finally finished up my Gen Con 50 reports, I jumped back into prepping some miniatures.  I started with a Knight Model for the Batman Miniature Game.

Gen Con 50 Recap Day 1

Thursday opened the Con with its typical crush of attendees all vying for position at the main entrances.

Gen Con 50 Dropzone 2.0 Beta Rules

At Gen Con 50, we were able to talk to the Hawk team and get a rough idea of the major changes coming to Dropzone 2.0.  These rules are still in beta so may change and are mainly from my notes so I may have missed or misinterpreted them:

6 x 6 Gaming: Dropzone Commander and Pandemic Legacy

Early last week I got a reminder that a group of us were going to hit Dropzone Commander this past weekend.  I had some units that were still primed from my big priming spree before winter so I decided to blitz through a few and finish them up.

Page 10 of 13

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