As mentioned earlier, I wasn’t happy seeing more of the original color tokens on the board so I went and remade a few of the last ones and Reese was able to print them up quickly. There are still a few tokens left but they are for specific scenarios so I’ll deal with them as they come.
click here to see part 1 of this series.
click here to see part 2 of this series.
click here to see part 3 of this series.
Sunday was the last official day of Gen Con 2016 and I’m always a little lost on what to do. The Dealer Hall is a good option to find last minute deals or get in that last demo of a game you’ve been eyeing. This year, I was trying something a little different- I was running a few events.
No Thanks! has been a favorite light game of ours for a long time. In 2013, a group of us decided to host our own private “convention” in a cabin near Rocky Mountain National Park and one of the games that came up all the time was No Thanks! again.
Since everyone enjoyed the “CabinCon” as we were calling it, we decided to make it an annual event and we started wanting to do our own convention swag. No Thanks! was such a hit, I decided to make a custom CabinCon set for every one.
One of the recent trends in game pimping is custom metal coins. Long a staple of LARPing (Live-Action Role Playing), allowing players to help immerse themselves more fully into their game world, custom metal coins have been pushing into the board game arena both as separate game accessories and standard components offered by the publisher themselves.
Recently, I received my Kickstarter pledge for Fantasy Coins, LLC second run of gaming coins and picked up some great custom coins for a couple of games in my collection.
One of the main reasons I wanted to start this blog was to show off my pimped games and talk about how I created them. After a while, I started thinking about why we pimp out our games and I found the question compelling enough that I’m starting a new blog series called, simply, “Why We Pimp.” In this series, I’ll focus on a narrow aspect of board game pimping and look at it from the philosophical perspective.
Of course, the biggest question is the general “why?” Why do it at all? Board game publishers spend countless hours designing beautiful games and yet we still want more. Manufacturing for board and table top games has never been higher and the trend now is actually over-producing the value in a game. Take Cool Mini or Not‘s (CMoN) fantasy sports game, Kaosball by Eric Lang. This is a relatively simple sports game with minis on a game board but CMoN decided really ramp up the production value by creating countless teams, each with their own minis and game bits.
I’ve heard about techniques to pimp out tokens but I have never tried it myself. I’ve heard once you go this route, it’s hard not to paint/tint all your tokens and that is not something I want to get too deep into.
When I pimp games, I usually don’t mess with the tokens as I’m busy messing with the other aspects of the game like miniatures, cards, tuck boxes, or cheat sheets. I have a couple of projects I’m working on right now that are actually full remakes of existing games and while I’ve done this before, this is the first time I’ve had to make tokens for a game remake.
Two games I’m working on right now required some tokens and since I’m remaking the game from scratch, I needed to find a way to make tokens quickly and easily. I didn’t really want to make the tokens from scratch but luckily, I have a metric ton of old tokens from the Star Wars: X-wing Miniatures game and I’ve found that they make a great base to sticker my own token images on top of.