With my rules out there on BGG and in the Dropzone Commander Community Facebook page, I thought I’d go over my campaign rules a little bit. The DZC: Special Ops has the guidelines and a Company Roster so we’ll start there.
Tag: the ruined city (Page 1 of 2)
With the rule concepts in place, it is time to test this sucker out. For this test mission, I simulated a “find and extract” scenario. In the bottom six cards of the 24 card event deck was the mission objective. When a squad searches and find that card, it has an objective and the final goal is to get it off the map where the army initially entered.
The last item in my “phase 2” of my Dropzone Commander board was something I originally dismissed: a highway overpass. Colton has a small bridge overpass that we’ve used in games and it does well but I figured I already had the vertical options of my board solved with my differing board heights and canal run.
With the Feral Vampires complete and now roosting in the Ruined City, I move on to the terrestrial denizens from Dropzone Commander. These creatures originally appeared in the Fauna rules in first edition. TTCombat then revised and reintroduced Fauna for 2nd edition. With enough extra rules floating around and Fauna becoming a viable option for regular army building, it was time I finished them up.
Back with more on Dropzone Commander and fleshing out my Ruined City. This time, I’m looking at scatter terrain, namely making dozens of tiny cars work in my torn up city. EBay has 10mm (N scale) toy cars in bulk and Colton and I split a pack years ago for Dropzone Commander. Unfortunately, they look too clean to be in my city so I took a page out of friend Brian’s play book at dirtied them up.
After cutting apart one of the existing paper terrain buildings from the Dropzone Commander Ruinscape set, I found that I really liked that even some simple cuts can created fun new terrain options while still maintaining the “fold down” quality of the originals. I decided to explore this a little more.