a pursuit of fruitless endeavors and endless refinements

Tag: tabletop simulator

Digital Gains: Deeper Dive

Thanks to Tyler’s question on the original Digital Gains post, I’ve decided to put together a more comprehensive look at the photogrammetry steps in doing digital conversions. First up is the what the camera sees.

Digital Gains

Since I’m playing some Relicblade in Tabletop Simulator, I need proper assets, my assets. This means I need to go back to photogrammetry and start scanning my painted minis and getting them into TTS. Unfortunately, I no longer have a good turntable to shoot my minis on as I left it back in Colorado. Time to get back to work.

A Breakdown In Diplomacy

Having repelled the Deep from their incursion on Greyrock, my gnomish band ventured out into worlds unknown. The Relicblade bug infected my Colorado comrades, causing Friends Sean and Colton to pick up bands of hapless adventurers as well. As they get their models up to snuff for their own engagements, I did an intro game for Sean virtually through the magic of Tabletop Simulator.

Infinity: Catscapades

UCM On Parade

With the infantry for UCM figured out, I was able to wrap up the faction starter for my Dropzone Commander TTS. The infantry could have been rendered a little better but everything else came out really clean.

Messing With Process

Things are chugging along as I get more material ready for Dropzone Commander in Tabletop Simulator. I’ve been working on a friend’s fantastic UCM models. The photogrammetry program, Zephyr, has this annoying habit of requiring updates regularly and they make me redo all my settings. I don’t know if it is the forced redo of the settings or the update or if his models are just that good but they are coming out so crisp.

More Digital Dropzone

It’s been a productive week for Dropzone Commander TTS as I was able to bring the Shaltari faction to the mod. These models are from Colton again and aside from an annoying difficult infantry stand, it came together pretty easily.

Digital Dropzone Activated

After concluding our test run and working on making everything all fancy, I have released my Dropzone Commander module on to Tabletop Simulator for open consumption.

Digital Dropzone Testing

With my work in Tabletop Simulator for Dropzone Commander far enough along for testing, Colton and I threw down a virtual game. We went wake back to basics, with only a small 500 point force each on the “Targets of Opportunity” bellwether scenario.

O Dropzone, Where Art Thou?

Once the belle of the ball among my gaming group, Dropzone Commander has fallen far from the graces of our table and it wasn’t even the mighty COVID, the Destroyer, that did it in.

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