Once the belle of the ball among my gaming group, Dropzone Commander has fallen far from the graces of our table and it wasn’t even the mighty COVID, the Destroyer, that did it in.
Tag: hawk wargames Page 1 of 2
Finishing up the Dropzone Commander Underground Hangar took a little longer than expected. The biggest issue was painting up the closed baffles for the hangar opening. I struggled a couple of times until I found a simple way to just get it down.
Salute 2018 was this past weekend in London and while the new owners of Dropzone Commander didn’t put on the kind of spectacle that Hawk Wargames used to throw, they did have a few interesting items to pour over.
Well, the new owners of Dropzone Commander, TTCombat, held a live chat on the current state of the product line and that of it’s sister game, Dropfleet Commander. One of the admins for the main Facebook group posted the summary for those that couldn’t attend:
hmmm.
Today we had our first game of our Dropzone Commander 2017 Winter Campaign at Funtastic Games. It was 999 point Skirmish-sized game with 6 players in attendance. Before I left, I had a few minutes and decided to try out a quick proof of concept I’d been thinking of: a pimped out spinner for Indirect Fire deviation (and anything else that needs a random direction).
Having finally finished up my Gen Con 50 reports, I jumped back into prepping some miniatures. I started with a Knight Model for the Batman Miniature Game.
At Gen Con 50, we were able to talk to the Hawk team and get a rough idea of the major changes coming to Dropzone 2.0. These rules are still in beta so may change and are mainly from my notes so I may have missed or misinterpreted them:
Early last week I got a reminder that a group of us were going to hit Dropzone Commander this past weekend. I had some units that were still primed from my big priming spree before winter so I decided to blitz through a few and finish them up.