The big announcement this week was Fantasy Flight revising its cash cow, X-wing Miniatures game to a shiny 2.0.
X-wing has been so many things to me over the years but the game system was getting long in the tooth and I welcome the overhaul.
Earlier this year, I had the fortune to set up a flight to Dallas over this past holiday weekend to hang out with another gaming friend. He lives in Fate, Texas, a small burb outside of Dallas and so we decided to call this little game fest “FateCon.”
It just so happen that another event was happening nearby called the Dallas Games Marathon (DGM). This game-centric event happens every month and for $20, you can get a pass to play games at their facility and use their library of over 1,500 games. We only decided to go for one day but found that even going one day is worth the $20 weekend admission.
Over the past couple of years, I’ve been getting more and more into miniatures games. It started with Fantasy Flight’s X-wing Miniatures Game which spoiled me with prepainted minis and no need for any terrain building.
My game group had seen a relatively new game around by Hawk Wargames and it looked fun but I didn’t want to jump back into the whole hobby side of modeling, painting, and terrain building unless the game was truly great. At Gen Con, Dropzone Commander, a 10mm skirmish war game had demos and we were able to finally try it out. The game was a lot of fun and the miniatures seemed easy to paint with very little assembly. To make it even easier, Hawk Wargames had the brilliant idea of making easy and great looking paper terrain so once you pick up a starter and do any minor assembly, you can throw it all down and get started.
I’d had my eye on the old West End game, Assault on Hoth: The Empire Strikes Back, for a long time but I’m never a fan of chits and standees. So I decided to recreate a version like quite a few other BGGers and upgrade the components.
I finished this project earlier this year after working on it off and on for over a year but since Rogue One is hitting the theaters this weekend, these bad boys have been obsessively on my mind:
Ventura was one of those games that Fantasy Flight Games (FFG) brought over from its Italian publishing partner, Stratelibri, but never ended up taking off much in North America. I found the game at Gen Con in 2011 when FFG was hyping up the release. For whatever reason, our group actually enjoyed the theme and mechanics so I eventually picked it up.
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