While I only played a small part of one game of Infinity at CabinCon, playing just one model in between two warring factions was pretty fun. There was very little risk or reward for me but it was a wildcard for Sean and Colton playing the full scenario. I tried not to play spoiler or kingmaker and really just play more character driven. This led to some imbalance as I started picking on Colton’s units that kept aggro-ing me but it was still a fun little skirmish.
Tag: cabincon (Page 1 of 2)
The painting desk has been a little dry recently as I try to recharge my batteries. But I must press on as I have our annual CabinCon coming up and while I might not be doing as much prep as I usually do, it is an excuse to pull out something different to work on, namely the Adrenaline board game.
So it is now July and that means I’m halfway through my game challenges so it is time to check in with how I’m doing.
For my “1×100” challenge, where I aim to play at least 100 different games at least one time, I’m doing pretty well. 58 total unique games so far for the year means I’m beating the average. CabinCon is always a good time to hit a wide variety of games and it did not disappoint. On the other challenge, however, I’m obviously struggling.
Our annual gaming retreat happened last weekend and it marks the sixth year we’ve gotten together. This year we had five in attendance: Jeremy, Sterling, Colton, Reese, and myself. Reese, Colton, and I got there a little early so we hit a few games until Sterling arrived and then decided to take a break with a walk around the lake.
This walk proved interesting as it was almost dusk and accidentally ran into the dynamic mommy + baby moosen in a fun little encounter. The shot above was taken on the last day of the trip as the two decided to take a stroll down to the lake. As you can see, they pretty much own the road and when we met them at night during our first trek, we didn’t realize this fact.
Sorry, no Walking Dead Wednesday today. I’ve been too focused on the upcoming CabinCon to work on anything else over the week. The trip is nearly upon us and I’m just barely making it through. Today, I finished up my bounty hunters and I think they turned out pretty well for blitzing through everything.
I don’t have a lot of time so I’ll just run through the rest of my shots of the bounty hunters from Imperial Assault as well as my Star Wars Uglies conversions.
Tomorrow starts our annual CabinCon trip filled with games, games, and more games up in the confines of a nice secluded cabin. It’s a great chance to meet up with old friends and hit games that we usually don’t have time for or pulling out old favorites.
Every year, I try to throw out something unique and memorable and so this year I’m trying out a “Hunger Games” variant for Imperial Assault’s skirmish rules. I like the theme of a bunch of Bounty Hunters getting thrown together to fight it out Battle Royale style so I picked up all the Bounty Hunters I could find and decided to go the extra mile and try to get them painted before the Con. We’ll see if I can wrap them up in time.
As I recapped earlier, we were able to run a small 2-race CFR championship at our game gathering, CabinCon. Since we had some new players, we ran a quick demo of the track through the first turn. I showed the rest of players how to crash out in spectacular fashion by pushing my car 60 mph over the top cornering speed and rolling boxcars (12).
With a couple of turns under their belt, everyone was ready to build their cars and start up the actual race.
This week, I was able to start my CNC machine project. It’s slow going as I’ve never had to assemble anything this complex and so I’m taking my time. I could have opted for the pre-built version but reading up on the kit a bit more, several users noted that it was good to build it yourself so that if things go wrong in the future, you’ll have an idea of what the problem might be. I’m not sure if that will really work for me but the building process itself is pretty cool.
So Gen Con is less than a week away and I have quite a bit of stuff left to do. This year, I decided to try my hand at running a few events. Since I feel spiritually responsible for bringing Loopin’ Chewie into this world, I decided to run a fun little Loopin’ Chewie tournament. The game might not be selling that hot as I was able to pick up quite a few copies for cheap at various big box stores. Regardless, maybe I can, in my small way, help bring some life into it again.
I have quite a few things I need to do to get these games up to snuff. There is the mundane stickering that will need to be done but I also find the separated paddle arm to be too flimsy to really hold up to the punishment of tournament play.