a pursuit of fruitless endeavors and endless refinements

Tag: technique

Dry Brushing Set Right

Some time before the end of the year rush, I was able to sit down with a great painter in our Infinity group who was showing off a quick technique that he’s used with great success- dry brushing. Now I’ve been dry brushing for some time but seeing his results and technique, I see there are some critical details I’ve been missing. As much for my own benefit of documenting the technique in detail, I have it now before you.

Faces Of Krit: Workflow Example

With my catalog of painting faces through Infinity models, I found I had another face to paint up before jumping into a lot of helmeted heavy infantry. I decided it might be fun to show the successive stages of how I was painting faces now, using the LazyPainter technique.

An Evolution Of Face Paintings

I’ve been painting Infinity for about 18 months now and I recently ran across an interesting site on some new techniques. The LazyPainter has a nice quick guide on painting the skin tones with face painting. I recently adopted the technique and I’m liking the results as I work out my own kinks. I thought I’d explore the results a little to see where I’ve come from and where I’m going.

Sepia Monochromatic Painting: A Visual Guide

The Ruined City: Salt Chipping The Whips

Back with more on Dropzone Commander and fleshing out my Ruined City. This time, I’m looking at scatter terrain, namely making dozens of tiny cars work in my torn up city. EBay has 10mm (N scale) toy cars in bulk and Colton and I split a pack years ago for Dropzone Commander. Unfortunately, they look too clean to be in my city so I took a page out of friend Brian’s play book at dirtied them up.

HATE Scheming

I’ve had the board game HATE for a while and I knew I’d want to paint it up but the game has a ton of minis. They are all pretty fantastic with a ton of detail so they deserve to shine. Unfortunately, painting all those minis up would take longer than I have the patience for and the color schemes would likely be pretty muted anyway. Give all that, I decided to try out a very simple approach. I had a broken model (with a replacement on the way) so I decided to test my approach on it and get my process down before diving in.

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