a pursuit of fruitless endeavors and endless refinements

Tag: solo

The Taming Of Little Church Act III

For the third and final act of my Dracula’s America solo campaign, Little Church has been swayed by the fire and brimstone preachings of Father Meindrach. He has swayed some of the town that these new heroes are nothing more but Godless heathens come to bring them under a new and terrible yoke. It’ll be up to Wyatt and his posse to weather this day of wrath and end Meindrach’s misguided teachings.

Tying It All Together

We’re nearing the end of January and with it, the dusty winds of Little Church will blow through and push me on to next month’s project. But before we leave this dry patch of sepia-tinted earth, I have one last thing to do: Play! Of course, last month I had the chance to put it all on the table but I wasn’t quite ready. With everything I’ve done now, I want to get in a good show before I move on. With no opponents around, I jumped into a solo game.

Blue Squadron Death Star Simulation

Before I jumped into my Paint Challenge, I was talking about solo X-wing and the experiences I was having. I did have a report in the works and I figured I should get it out before the details turn to mush.

X-wing On My Own

With my new Death Star board finished up, I decided to put it through its paces. The biggest question is “how” in this new age of social distance gaming. Until some tech improves, Solo is my only option (since I’m wanting to play physically and not use one of the online ports).

Luckily, Fantasy Flight has provided just such a solution: enter the Solo Play Open Alpha ruleset.

Dropzone Commander: Special Ops Scenario 3 (500th Post!)

Yep 500. A good bit of that was due to a spike in April as I did those micro posts on my painting challenge but still 500 seems like a good bit of verbiage for this little site. And yet I feel like there is so much more to say, to pimp out, and to play.

The April paint challenge didn’t sap my desire to paint more minis (thankfully) and I got to work on a little Dropzone Commander Scourge unit, the Screamer.

Dropzone Commander: Special Ops Campaign Play

With my rules out there on BGG and in the Dropzone Commander Community Facebook page, I thought I’d go over my campaign rules a little bit. The DZC: Special Ops has the guidelines and a Company Roster so we’ll start there.

Dropzone Commander: Special Ops

The distraction of my Paint Challenge had slowed down my progress on my Dropzone Commander solo variant but I’m happy to say I’m ready to push on. I’ve put together art for the cards, written the rules and first scenario, put together the rules in their own layout.

The Ruined City: Solo Test (Alpha)

With the rule concepts in place, it is time to test this sucker out. For this test mission, I simulated a “find and extract” scenario. In the bottom six cards of the 24 card event deck was the mission objective. When a squad searches and find that card, it has an objective and the final goal is to get it off the map where the army initially entered.

The Ruined City: Solo Rules (Alpha)

As discussed at the conclusion of my Phase 2 board building, one of the main goals pushing me forward is creating a sustainable solo experience for Dropzone Commander. With that in mind, I have the Alpha version of my solo rules ready and I’ve ran through a playtest already (report next time). This is just a summary of the rules and concepts at this point since things are pretty untested.

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