Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

The Table Has Turned

I’ve been slowly working on creating 6′ x 4′ gaming table with storage underneath for various miniatures games and I finally wrapped up the final touches.

Walking Dead Wednesday: Miles Behind Us Campaign

With my Miles Behind Us expansion complete, I’ve decided to log in the full narrative campaign.  I’ll be using the Story Mode rules and participants required for each scenario but will use the expanded “Life and Death” rules from the Advanced Rules – Campaign Play. The only modification to that final rule is that if the survivor is a casualty and rises again as a walker, the survivor has also permanently died and will be considered removed from future scenarios. As always, I’ll be using my hardcore solo rules as well.

I’ve already got my first game in the bag but I’d like to switch things up a bit on my reports and go back to my comic book style format.  These won’t be as “immersive” and I’ll limit each scenario to 6 pages but it’ll be nice to make some comics again.  It will also help differentiate these reports from several of the same sessions I’ve already reported on.  Comic session reports do take a bit longer to complete but I hope to have the first session done by next week.

The Walking Dead: All Out War Checklist

In addition to my weekly Walking Dead Wednesday and 1×100 challenge (one game one hundred times), I’m also trying get the miniatures for The Walking Dead: All Out War painted up.

To ease the workload and stave off burnout, I’ll be painting based on what scenarios I have to play coming up next. To better understand which scenarios will be the easiest to start, I’ll break them down by figure and grey out the ones I’ve already completed.  I won’t include walkers unless a scenario calls for a particular figure or walker type.

Half Year Game Challenge Report

So it is now July and that means I’m halfway through my game challenges so it is time to check in with how I’m doing.

For my “1×100” challenge, where I aim to play at least 100 different games at least one time, I’m doing pretty well.  58 total unique games so far for the year means I’m beating the average.  CabinCon is always a good time to hit a wide variety of games and it did not disappoint.  On the other challenge, however, I’m obviously struggling.

X-wing: Uglies Free-For-All variant

Back in January, I had started on a plan to make an X-wing Uglies variant where players would choose their ships parts and make their ships to fly in a free-for-all, last man standing game.

At this year’s CabinCon, I was able to complete enough of the rough beta to try it out.

Cold Hearted Orb Rules The Night

I picked up this great little toy the other day and had a little fun with it setting up a few Test of Honour pics.

Walking Dead Wednesday: Here’s Negan

Late last week, Mantic’s stand-alone board game based on The Walking Dead, titled “Here’s Negan,” got an early leak thanks to an impatient web developer at ICv2.  The link was only up for a few hours before they realized the blunder and pulled it down but earlier this week, they released the details again.

image from ICv2 and Mantic Games

Imperial Assault Hunger Games Variant

I’ve talked a little about the prep of my Imperial Assault Hunger Games variant in both concept and execution but I wanted to take a minute to go over the full variant as we played it and how you can duplicate it if you want.

There have been several Hunger Games variants floating around for games like Imperial Assault and they all center around a central basic idea: multiple players deathmatch on a fixed board with each player controlling a single model until the game whittles down to the last figure standing.  To simulate more of the Hunger Game’s theme, a cache of goodies lie at the center of map for players to pick up and use throughout the game.  A lot of these matches like to break the game’s fundamental rules in some way by offering the ability to pick new items/powers/weapons regardless of whether the figure can legally use it.  They also work best with a lot of players in the game to maximize the board and ramp up the chaos factor.

CabinCon 2018 Recap Part 2

see the first part of CabinCon 2018 here

Day 3 of CabinCon 2018 started with a nice game of Patchwork.  I say nice as this was my first play and it is a game with some interesting mechanics. I got thoroughly trounced by Jeremy but would like to try it again to see if I can figure out more of what makes the game tick.

CabinCon 2018 Recap Part 1

Our annual gaming retreat happened last weekend and it marks the sixth year we’ve gotten together.  This year we had five in attendance: Jeremy, Sterling, Colton, Reese, and myself.  Reese, Colton, and I got there a little early so we hit a few games until Sterling arrived and then decided to take a break with a walk around the lake.

This walk proved interesting as it was almost dusk and accidentally ran into the dynamic mommy + baby moosen in a fun little encounter. The shot above was taken on the last day of the trip as the two decided to take a stroll down to the lake.  As you can see, they pretty much own the road and when we met them at night during our first trek, we didn’t realize this fact.

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