a pursuit of fruitless endeavors and endless refinements

Category: Games Page 7 of 47

Infinity: Yu Jing Invincible Army

Yu Jing: Hǎidào Brothers

Back on to more painting, I picked up my Hǎidào units from Yu Jing and finished them off. I find that it is slow going but the main take away is that I’m pushing through and getting figures done. These two complete the Hǎidào trio as I finished up my Sniper earlier last year.

Infinity: Catscapades

TAG-Tastic

In the middle of last year, I was pretty excited about Infinity TAGs (the large mechs of the Infinity Universe). I went so far as to put them all up in a running catalog post (which I recently updated with some of the missing pics). Flash forward to earlier today and Corvus Belli announced a teaser for their next board game venture:

Back In The Saddle

It has been almost 3 months since I last picked up a brush. Luckily, this Tabletop Simulator project has got me to come back to work up a new model for Dropzone Commander, the Hydra Relay Command Hovercraft. It needed some help with it’s packaging so I decided to help things along.

UCM On Parade

With the infantry for UCM figured out, I was able to wrap up the faction starter for my Dropzone Commander TTS. The infantry could have been rendered a little better but everything else came out really clean.

Messing With Process

Things are chugging along as I get more material ready for Dropzone Commander in Tabletop Simulator. I’ve been working on a friend’s fantastic UCM models. The photogrammetry program, Zephyr, has this annoying habit of requiring updates regularly and they make me redo all my settings. I don’t know if it is the forced redo of the settings or the update or if his models are just that good but they are coming out so crisp.

More Digital Dropzone

It’s been a productive week for Dropzone Commander TTS as I was able to bring the Shaltari faction to the mod. These models are from Colton again and aside from an annoying difficult infantry stand, it came together pretty easily.

Dropzone Commander: Need For Speed

With the Tabletop Simulator work going well (add some Shaltari units over the weekend), I starter thinking more about the latest ruleset and one of the biggest changes to the game- the distance or “threat” range of units. This range specifically ties to how fast infantry can get from the board edge and inside a building.

Digital Dropzone Activated

After concluding our test run and working on making everything all fancy, I have released my Dropzone Commander module on to Tabletop Simulator for open consumption.

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