We started our annual Cabin Con yesterday but I ran out of time to post what I was able to finish up for some of our premiere games. First up is painting up my Frostgrave Tavern base for my wizard band.

We started our annual Cabin Con yesterday but I ran out of time to post what I was able to finish up for some of our premiere games. First up is painting up my Frostgrave Tavern base for my wizard band.

A while back, I wanted to make an actual base for my Frostgrave crew and found a great cottage/tower model. My friends were able to print it out but found that the components were extremely time consuming (not to mention a lot of material). We decided to scale it back a bit from the original idea and I finally got around to completing the project.

Dropzone Commander has been a great ride and even with all the ups and downs of the last few years as the original company was sold and a new edition announced, it still holds a lot of weight with my friends. The UKGE convention happened over the weekend and the first salvos of the real 2nd edition have landed.
I complained last week that releasing the book without unit stats will be dangerous unless the online builder is released as well and it seems they did just that. There is still a bit of dust for TTCombat to clean up with the new army builder in Beta and having some obvious errors but the company seems fully committed and that is really all we can hope for.
While 2nd edition gets cleaned up for its official opening later this month, we decided to do one last game in 1st edition to give the original a final and proper send off.

It’s been a long road, but a Second Edition is finally coming to Dropzone Commander. The new ruleset, titled “Battle for Earth,” is an odd compilation of fluff (more on that in a minute), Dropfleet Commander updates and new units, and complete Dropzone Commander 2.0 rules.

I’ve had the board game HATE for a while and I knew I’d want to paint it up but the game has a ton of minis. They are all pretty fantastic with a ton of detail so they deserve to shine. Unfortunately, painting all those minis up would take longer than I have the patience for and the color schemes would likely be pretty muted anyway. Give all that, I decided to try out a very simple approach. I had a broken model (with a replacement on the way) so I decided to test my approach on it and get my process down before diving in.

I still want to finish up the Operation Red Veil final mission but I got an opportunity to throw down a full 300 point game this weekend and put together a quick report. Due to time constraints and my inexperience with the rules, we only got to play one full round but it was enough to see the game in more detail.

Gen Con events went live this weekend and things went pretty smooth on my end. It is usually a frustrating time as their site crumbles under the weight of thousands of gamers furiously refresh their screens trying to get events. Either the events I prefer these days aren’t popular or I got in early in the queue but there wasn’t really anything that sold out for me. Well except for my hosted events.

But I can’t count that as a bad thing.
After pushing through some of the base painting of Fat Yuan Yuan, I got back in the rhythm and was able finish his “attack” sculpt up. The sculpt really started to come together at the end when I started working on the wash and shading. I didn’t much to highlight things and the brush was a bit sloppier than I would have liked but he’s done and that is the most important part.

While I was really excited to get my new Infinity figures prepped, I still had one thing to complete before I could officially complete my Operation: Red Veil. The last mission, and likely the most interesting, has a “Yuan Yuan” character as a neutral AI figure causing trouble for everyone. If I had pre-ordered the starter when it first came out, I would have been able to receive a special promo Yuan Yuan figure. Since I didn’t, I only had a little token to represent the figure and that just wouldn’t do. So I went looking for a replacement and stumbled on this:

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