a pursuit of fruitless endeavors and endless refinements

Tag: illustrator

Interior Design

I’m nearing the end of my plans for my Old West set and the specifics I’m creating for Dracula’s America. I have a few last items I want to wrap up before the end of the month to close the book on this project so that it can pull out and play at a moments notice. One of those items is finishing up the interior of my buildings.

Fill My Eyes

After my first game with the Lu Duan holoecho remote, I realized I needed some holoecho markers to confuse my opponents. I don’t have any spare 55mm bases lying around but I do have this 3D printer thingie. Maybe that will work.

with that double vision

If You’ve Only Got a Moustache

update January 1, 2016: I’ve revised this technique here: Mustaches, version 2.0

I’ve been exploring more of Flick ’em Up! from Pretzel Games recently and wanted to add a little flair to those great little cowboy minis.  According to Stephen Foster (or Seth MacFarlane), what these fine gents need is a mustache.  This seemed pretty simple so I sketched out some concepts to see if it would work out.

flickdraft

Gen Con 2016 Prep: T-minus 3 days to departure

So Gen Con is less than a week away and I have quite a bit of stuff left to do.  This year, I decided to try my hand at running a few events.  Since I feel spiritually responsible for bringing Loopin’ Chewie into this world, I decided to run a fun little Loopin’ Chewie tournament.  The game might not be selling that hot as I was able to pick up quite a few copies for cheap at various big box stores. Regardless, maybe I can, in my small way, help bring some life into it again.

I have quite a few things I need to do to get these games up to snuff.  There is the mundane stickering that will need to be done but I also find the separated paddle arm to be too flimsy to really hold up to the punishment of tournament play.

Tuck boxes

One of the first things I ever did to pimp out a game was make tuck boxes for various game card decks.  Sometimes tuck boxes are necessary for a game due to poor insert design or because you’ve expanded a game too much and had to ditch the insert all together. Other times, tuck boxes are a natural pimping addition to help explore more of the theme of the game while keeping things organized.

tuck1

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