I’m nearing the end of my plans for my Old West set and the specifics I’m creating for Dracula’s America. I have a few last items I want to wrap up before the end of the month to close the book on this project so that it can pull out and play at a moments notice. One of those items is finishing up the interior of my buildings.
Tag: illustrator
After my first game with the Lu Duan holoecho remote, I realized I needed some holoecho markers to confuse my opponents. I don’t have any spare 55mm bases lying around but I do have this 3D printer thingie. Maybe that will work.
update January 1, 2016: I’ve revised this technique here: Mustaches, version 2.0
I’ve been exploring more of Flick ’em Up! from Pretzel Games recently and wanted to add a little flair to those great little cowboy minis. According to Stephen Foster (or Seth MacFarlane), what these fine gents need is a mustache. This seemed pretty simple so I sketched out some concepts to see if it would work out.
So Gen Con is less than a week away and I have quite a bit of stuff left to do. This year, I decided to try my hand at running a few events. Since I feel spiritually responsible for bringing Loopin’ Chewie into this world, I decided to run a fun little Loopin’ Chewie tournament. The game might not be selling that hot as I was able to pick up quite a few copies for cheap at various big box stores. Regardless, maybe I can, in my small way, help bring some life into it again.
I have quite a few things I need to do to get these games up to snuff. There is the mundane stickering that will need to be done but I also find the separated paddle arm to be too flimsy to really hold up to the punishment of tournament play.
No Thanks! has been a favorite light game of ours for a long time. In 2013, a group of us decided to host our own private “convention” in a cabin near Rocky Mountain National Park and one of the games that came up all the time was No Thanks! again.
Since everyone enjoyed the “CabinCon” as we were calling it, we decided to make it an annual event and we started wanting to do our own convention swag. No Thanks! was such a hit, I decided to make a custom CabinCon set for every one.
One of the first things I ever did to pimp out a game was make tuck boxes for various game card decks. Sometimes tuck boxes are necessary for a game due to poor insert design or because you’ve expanded a game too much and had to ditch the insert all together. Other times, tuck boxes are a natural pimping addition to help explore more of the theme of the game while keeping things organized.