I always liked 10mm scale. The scale’s ability to render large armies on table at realistic proportions was what first drew me to Dropzone Commander. After playing a lot of games of Dropzone, I got a wild hair and thought, what if I could make a zombie apocalypse?
Tag: dropzone commander (Page 1 of 13)
The end of last week saw a lot of action drop for Dropzone Commander. TTCombat released an updated rule book and revised names/stats for almost every unit. Unfortunately, they bit off a bit more than they could chew as a server migration plus revamp of the website architecture behind their unit builder and the restocking of a bunch of models to their webstore caused some issues. Namely in the unit builder having issues porting in a lot of the updated info on top of layout/UI issues. These issues should clear up soon enough but lets move past that and look at what Dropzone 2.2 is looking like.
It has been almost 3 months since I last picked up a brush. Luckily, this Tabletop Simulator project has got me to come back to work up a new model for Dropzone Commander, the Hydra Relay Command Hovercraft. It needed some help with it’s packaging so I decided to help things along.
Things are chugging along as I get more material ready for Dropzone Commander in Tabletop Simulator. I’ve been working on a friend’s fantastic UCM models. The photogrammetry program, Zephyr, has this annoying habit of requiring updates regularly and they make me redo all my settings. I don’t know if it is the forced redo of the settings or the update or if his models are just that good but they are coming out so crisp.
With the Tabletop Simulator work going well (add some Shaltari units over the weekend), I starter thinking more about the latest ruleset and one of the biggest changes to the game- the distance or “threat” range of units. This range specifically ties to how fast infantry can get from the board edge and inside a building.