Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Category: Dropzone Commander (Page 2 of 4)

MFin’ MFRs

I ran through some more minis painting this week.  I got the bug so I’m going to strike while the iron is hot.  It was odd though as everything seemed to work really well or be fraught with disaster.  A very “it was the best of times, it was the worst of times” situation.

I started off early this week with a little more work on my Optimus Prime Dropzone model.

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Salvage Work

I hope everyone had a great a great Thanksgiving if you were in the US. Hope your post holiday plans go well and good luck if you’re braving the crowds for Black Friday.

Even though my attempt at a base for Dropzone Commander buildings didn’t quite turn out, I saw potential in one of the tests and decided to move forward with it to help fine tune the prototype.

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Impromptu Painting

We got lucky this week and had a rare opportunity to get in some mid-week gaming and with the end of the year looming, I pushed to get in another game of Batman in.  From our last game, we weren’t convinced Commissioner Gordon was a good fit for my friend’s Batman crew.  My friend didn’t have time to work up an alternate model so I took advantage of the good weather to work up one of my SWAT henchmen.

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Dropzone Commander Winter Campaign, Game 2

This weekend we had our second Dropzone Commander game in our three game campaign cycle.  This time we were up to 1,250 points and were pushed beyond the smaller Skirmish army build options and into the full Clash-sized rules.

We also decided to run a new scenario from the latest book, Reconquest: Phase 2: Battle for the Olympus Shipyards – Hull Breach.  This new scenario used a bucket list of new environmental rules that did everything from increasing movement and the power to all weapon systems to having orbital debris and unstable environment effect randomly occurring.  With that in mind, I built a sort of old-school list:

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New Project Woes and a Twist on Last Night on Earth

Having finished up my Pitchcar connector track, I was free to start up my Dropzone Commander building base project.  I had already made the prototype in CAD and then I set the tool pathing so it was ready to try it out.

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Dropzone Commander Commandeered

“Commandeered” is not quite the right word as everything seems amicable but in other news from Dropzone Commander world, I’d be remiss if I didn’t mention this huge announcement from earlier this week:

Today we have an extremely exciting announcement here at TTCombat. We have completed a deal with Hawk Wargames to purchase both the incredible Dropzone Commander and Dropfleet Commander.

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More Revisions: Dropzone Commander Building Bases

For over a year now, I’ve been working on a way to put a rigid base under the cardstock Dropzone Commander buildings.  This would be used to keep them more square instead of bending and give them some weight so they don’t slide around as much.

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Dropzone Commander: 2017 Winter Campaign

Today we had our first game of our Dropzone Commander 2017 Winter Campaign at Funtastic Games.  It was 999 point Skirmish-sized game with 6 players in attendance.  Before I left, I had a few minutes and decided to try out a quick proof of concept I’d been thinking of: a pimped out spinner for Indirect Fire deviation (and anything else that needs a random direction).

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Dropzone Commander: Typhoons Reporting for Duty

Even with the busy week, I was able to burn through my painting regiment to finish up my new Dropzone Commander Typhoons.

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Back to the Grind

Having finally finished up my Gen Con 50 reports, I jumped back into prepping some miniatures.  I started with a Knight Model for the Batman Miniature Game.

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