I know they are bad on the knees but there was a particular model from the Infinity Invincible Army starter that was begging for some custom work- the Liu Xing Jump Infantry.

I know they are bad on the knees but there was a particular model from the Infinity Invincible Army starter that was begging for some custom work- the Liu Xing Jump Infantry.
With my catalog of painting faces through Infinity models, I found I had another face to paint up before jumping into a lot of helmeted heavy infantry. I decided it might be fun to show the successive stages of how I was painting faces now, using the LazyPainter technique.
I’ve been painting Infinity for about 18 months now and I recently ran across an interesting site on some new techniques. The LazyPainter has a nice quick guide on painting the skin tones with face painting. I recently adopted the technique and I’m liking the results as I work out my own kinks. I thought I’d explore the results a little to see where I’ve come from and where I’m going.
After my first game with the Lu Duan holoecho remote, I realized I needed some holoecho markers to confuse my opponents. I don’t have any spare 55mm bases lying around but I do have this 3D printer thingie. Maybe that will work.
With Tentfinity being successful over the past month+, I decided to make the set up a bit easier by making a new 4′ x 4′ board. Previously, I’ve been relying on a double set of 4×4 sheetrock panels but they are annoyingly heavy to move. The panels are also fragile without good support, susceptible to moisture if it starts to rain with wind picking up, and I tend to get dirty carting them around.
Sean was talking about spicing up our terrain for Infinity and there was a Micro Arts Studio scatter piece that I really liked so instead of picking it up, I decided to try my hand at making my own.
With Infinity N4 hitting the tent table regularly, I decided to make a little player aid. Infinity line of fire is your “from the model’s perspective” style game but like several miniatures games, they don’t want to penalize players for having odd models. All minis have an assumed volume based on their base size so that the company and the player can model their figures any way they want.
With CodeOne shelved for now, we turn our eyes to Infinity N4, the latest rule set from Corvus Belli. We started out with a smaller 200 point game to keep our game time efficient but still allow for a large enough board.
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