a pursuit of fruitless endeavors and endless refinements

Category: Games Page 26 of 47

The Gang Is All Here

So with Tog suiting up, I needed to get the rest of my team in order.  Our group decided to go easy on the first few Frostgrave sessions so we’re only pulling from the core rulebook.  My original warband had a Captain but those don’t appear until later so I came up with a different group.

using a builder from battletortoise.com

Always Two There Are; No More, No Less

A master and an apprentice.  We’re going to focus on that apprentice today.  His name is Tog and he seemed very un-apprentice looking in my Frostgrave Warband.  When we last left him oh so many months ago, he was based a little and still very “master of hunt.”

Leviathans

As part of my kitbashing experiment, I ordered up a couple of Dropzone Commander Leviathan hovercrafts to customize into some wacky new additions for the Resistance faction. As fate would have it, they came in and I was able to check out Mortal Engines in theaters.  Sounds like the perfect time to start my custom rig.

Board Textures

With the nicer weather this week, I was able to get a little bit more done on my Test of Honour board.  First, I finished up the leveling I was doing for the dojo placement and then I laid everything out to see the progress.

Sweeping Terrain

Over the weekend, I had the chance to start up another terrain project I’ve been thinking about.  This time, it is a large 2′ x 2′ board for my Test of Honour set. I picked up large piece of 8′ x 2′ x 2 inch insulation foam with the intent of making something altogether different but that quickly didn’t pan out.  Switching gears, I decided to try my hand at a full gaming board instead.

Expanding Terrain Options

When the weather was a bit warmer, I played around with an idea I came across using expanding foam.  Andrew Pieper posted a how-to on making terrain hills from expanding foam insulation spray and it looked easy enough so I decided to give it a go.

Dropzone Kitbashing

The folks over at TTCombat have launched a kitbashing contest this winter on their Facebook page (you’ll need to be a member of their group for that link to work). The concept sounds fun and since I’ve been messing around with Dropzone so much, I’d take a stab at the contest as well.

All Along The Water Tower

With Dropzone Commander, as with most minis games, there are a lot of extra tools players use to help the game go smoothly. This can be things like laser lines to accurately check line of sight or one innocuous little tool that Dropzone players have been using: the stitch counter.  This little device is a great way to track the damage done to large items that have a high damage value like buildings.  With building destruction common in Dropzone and buildings having damage points as high as 40, a concise way to keep track of this was needed and the small footprint of the stitch counter worked perfectly.  You can pick them up at hobby stores or find them in bulk online.

Squaring Those Dropzone Paper Buildings

Almost a year ago, while participating in our local Winter Campaign of Dropzone Commander, the campaign manager came in with some nifty templates.  These templates are made to act like a base for the buildings to keep them square, which is an issue because the buildings usually fold flat for storage and don’t easily spring back into shape. I was able to use them in a game and I loved them but not owning a 3D printer, I could only look on.  I even tried my own hand at it with my CNC machine but it didn’t work out too well.

Thingiverse user Scooper4711 had the files up and with my friend’s 3D printer going strong, he was gracious enough to crank some out for testing.

Dropzone Commander: Storm Damage

I was able to get another game of Dropzone Commander 2e in over the weekend. This time it was just two of us running 1,500 point builds.  Our resident PHR player and I decided to get some different scenario rules in play so we decided to hit “Battle for the Olympus Shipyards – Clear the Cargo Bays.”  This scenario features confined caverns and storms.  Confined caverns require all aircraft to make a “to the deck” roll at the start of their activation (aircraft destroyed on a 2d6 roll of 2). Also any structures, when destroyed, destroy adjacent units within 3″ instead of 1″. Storms will force the aircraft to fail on a roll of 4 or less instead of 2.

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