a pursuit of fruitless endeavors and endless refinements

Category: General Page 28 of 39

Me, Farina, and the Fittipaldi Twins

I had some time this weekend and was in the mood for racin’ so I threw down a solo game of Championship Formula Racing.  I had to dust off the rules since I hadn’t played it since this summer but after about an hour of setup and reviewing the Historical Driver AI rules, I was ready to go.

This race went a little long so I’ll catch you after the jump.

Dropzone Commander Winter Campaign, Game 2

This weekend we had our second Dropzone Commander game in our three game campaign cycle.  This time we were up to 1,250 points and were pushed beyond the smaller Skirmish army build options and into the full Clash-sized rules.

We also decided to run a new scenario from the latest book, Reconquest: Phase 2: Battle for the Olympus Shipyards – Hull Breach.  This new scenario used a bucket list of new environmental rules that did everything from increasing movement and the power to all weapon systems to having orbital debris and unstable environment effect randomly occurring.  With that in mind, I built a sort of old-school list:

New Project Woes and a Twist on Last Night on Earth

Having finished up my Pitchcar connector track, I was free to start up my Dropzone Commander building base project.  I had already made the prototype in CAD and then I set the tool pathing so it was ready to try it out.

Finishing My PitchCar Connector Track

I cranked up the CNC machine this weekend for the first time in a few months.  Back in the summer, I was really in a groove with the machine and things seemed to go well.  Having not messed with anything for a while, it seems that familiarity has left and I need to retrain myself a bit.

I was going to start up on my Dropzone Commander building bases project but before I get that underway, I needed to finish off one last pending project: my Pitchcar regular-to-mini converter.

Dropzone Commander Commandeered

“Commandeered” is not quite the right word as everything seems amicable but in other news from Dropzone Commander world, I’d be remiss if I didn’t mention this huge announcement from earlier this week:

Today we have an extremely exciting announcement here at TTCombat. We have completed a deal with Hawk Wargames to purchase both the incredible Dropzone Commander and Dropfleet Commander.

More Revisions: Dropzone Commander Building Bases

For over a year now, I’ve been working on a way to put a rigid base under the cardstock Dropzone Commander buildings.  This would be used to keep them more square instead of bending and give them some weight so they don’t slide around as much.

Lost Projects and Revisions

The weather last week was pretty great and seeing that the forecast would turn a bit colder, I used the opportunity to get the rest of my Walking Dead: All Out War minis primed.  Hopefully I can get into a routine again during the long winter nights and finish up the bulk of them.

Batman! A Tale of Metal and Dice

Lately, I’ve gotten back into comics and I jumped all-in on a big crossover event in the DC universe, Dark Nights Metal.  It’s a massive, crazy story line that has pushed me into a lot of different comic titles as the events spill across the DC Universe.  I haven’t been in a comic book store in twenty years or more so its been interesting coming back into that hobby.  I don’t expect to stay in the hobby full time but it’s nice to jump in on occasion.

Dropzone Commander: 2017 Winter Campaign

Today we had our first game of our Dropzone Commander 2017 Winter Campaign at Funtastic Games.  It was 999 point Skirmish-sized game with 6 players in attendance.  Before I left, I had a few minutes and decided to try out a quick proof of concept I’d been thinking of: a pimped out spinner for Indirect Fire deviation (and anything else that needs a random direction).

Dropzone Commander: Typhoons Reporting for Duty

Even with the busy week, I was able to burn through my painting regiment to finish up my new Dropzone Commander Typhoons.

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