Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Tag: terrain (Page 1 of 2)

The Ruined City: Overpass

The last item in my “phase 2” of my Dropzone Commander board was something I originally dismissed: a highway overpass. Colton has a small bridge overpass that we’ve used in games and it does well but I figured I already had the vertical options of my board solved with my differing board heights and canal run.

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The Ruined City: Burned Out

Not me, I’m just getting warmed up. The cars though, they have seen better days.

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The Ruined City: Building Variety

After cutting apart one of the existing paper terrain buildings from the Dropzone Commander Ruinscape set, I found that I really liked that even some simple cuts can created fun new terrain options while still maintaining the “fold down” quality of the originals. I decided to explore this a little more.

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The Ruined City: New Highrise

Digging through some unfinished terrain projects I stumbled upon a shrink-wrapped TTCombat building I picked up a while back: the Dicington Tower.

courtesy of TTCombat website

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Castle Building

With the printer still going, wanted to explore some additional terrain for Test of Honour. I’d picked up some small terrain lanterns from 3DAlienWorlds last year and was looking through their catalog when I came across a set of walls and corner castle options. Putting the two options together creates some pretty interesting large feature terrain options.

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New Prints For 2020

Happy New Year! It has taken me a little longer to get going this year but there are some exciting things brewing. First up is a new hobby toy fresh from the holiday, an Anycubic i3 Mega 3D Printer.

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Take Me To Church

With trees and rocks and walls and more complete, I moved on to finishing up my target scenario’s bits. This meant a rather easy paint run of the figures needed. I really cheated on this goal as what really interested me out of all the scenario options in a sea of expansions and content was something from the smallest set: the Ars Nova expansion.

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Seeing The Forest For The Trees

With my latest Frostgrave minions complete, I turned to another project that will surely dog me for a long time to come: Time of Legends: Joan of Arc. There is an overwhelming amount of content to sift through, sort, and prepare for a game and I’d like to have some of it pimped out. The game is so immersive that painted components really bring it all home.

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Skulls And Bones

Hating to let a project linger, I moved back to my HATE terrain to finish it up. I knew I wasn’t going to spend a lot of time on each individual piece so after the wash work I did earlier, I decided to pick out a few highlight details and work those in. Due to the dark nature of the game, I decided to pick out the skull and bone work on each of the terrain pieces. I under-estimated just how many of those details were around.

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More Terrain Tests: Joan Of Arc

After a week hiatus with the family, I’m back with a quick comparison of some Joan of Arc terrain. There is a ton of content in that game and since I want to start with the terrain (like most of my projects*), I took a look at the many trees that come in the base set.

*well technically I started off Joan of Arc with my Dragon

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