I actually meant to dovetail this with my last post but didn’t have time. The other terrain I was able to complete was for my Old West setting. I showed a few of these during my ongoing paint challenge but was able to take a few more shots to show it all off.
Tag: terrain (Page 1 of 2)
The last item in my “phase 2” of my Dropzone Commander board was something I originally dismissed: a highway overpass. Colton has a small bridge overpass that we’ve used in games and it does well but I figured I already had the vertical options of my board solved with my differing board heights and canal run.
After cutting apart one of the existing paper terrain buildings from the Dropzone Commander Ruinscape set, I found that I really liked that even some simple cuts can created fun new terrain options while still maintaining the “fold down” quality of the originals. I decided to explore this a little more.
With the printer still going, wanted to explore some additional terrain for Test of Honour. I’d picked up some small terrain lanterns from 3DAlienWorlds last year and was looking through their catalog when I came across a set of walls and corner castle options. Putting the two options together creates some pretty interesting large feature terrain options.
With trees and rocks and walls and more complete, I moved on to finishing up my target scenario’s bits. This meant a rather easy paint run of the figures needed. I really cheated on this goal as what really interested me out of all the scenario options in a sea of expansions and content was something from the smallest set: the Ars Nova expansion.
With my latest Frostgrave minions complete, I turned to another project that will surely dog me for a long time to come: Time of Legends: Joan of Arc. There is an overwhelming amount of content to sift through, sort, and prepare for a game and I’d like to have some of it pimped out. The game is so immersive that painted components really bring it all home.