With my rules out there on BGG and in the Dropzone Commander Community Facebook page, I thought I’d go over my campaign rules a little bit. The DZC: Special Ops has the guidelines and a Company Roster so we’ll start there.
Tag: session report (Page 1 of 2)
With the holiday season mere moments away from its major event, we decided to get together and throw a festive-inspired Frostgrave game. Sean had the main idea and so he and I tag-teamed with him picking up a centerpiece for the terrain and I would grab some minis to serve as our treasure-seeking foils. The war on Christmas has begun.
Sometimes you get distracted and then projects just fall off your work bench. In the case of Gaslands, it was 18 months since I last worked on anything for the game and it seemed with Gaslands Refueled released (the second edition of the game), I would just leave it all behind. But fate decided differently and for whatever reason I dusted off the rules and decided to make it happen.
With our individual match-ups ending quickly, we decided to be more social and play with everyone at the same extended table. We left the two main floor maps as is and created 8 starter armies: two UCM teamed with two Resistance against two Shaltari with one Scourge and one PHR. A “Humans vs Alien” mega-battle.
A friend has made it a tradition to host a day long session of Dropzone Commander for his birthday. While the timing of when we host this changes based on availability, it is a great chance to get a group together and explore more of the Dropzone universe. With the recent rules getting a much needed FAQ and Errata, we were finally ready to put the official rules to more use.
Dropzone Commander has been a great ride and even with all the ups and downs of the last few years as the original company was sold and a new edition announced, it still holds a lot of weight with my friends. The UKGE convention happened over the weekend and the first salvos of the real 2nd edition have landed.
I complained last week that releasing the book without unit stats will be dangerous unless the online builder is released as well and it seems they did just that. There is still a bit of dust for TTCombat to clean up with the new army builder in Beta and having some obvious errors but the company seems fully committed and that is really all we can hope for.
While 2nd edition gets cleaned up for its official opening later this month, we decided to do one last game in 1st edition to give the original a final and proper send off.
I still want to finish up the Operation Red Veil final mission but I got an opportunity to throw down a full 300 point game this weekend and put together a quick report. Due to time constraints and my inexperience with the rules, we only got to play one full round but it was enough to see the game in more detail.
As I mentioned last week, we got in a nice game of Batman Miniature Game last weekend. I decided to go back to my roots a little bit and post in the comic format. This isn’t a narrative comic like I’ve done with Walking Dead but I like how it allows the story come out with the pictures more than the text. We’ll see how well it does but as I refine the process a little more, I should be able to post these a little easier.
I’m behind on my reports as I just finished up Mission 4 from Infinity’s Red Veil set but I was able to upload Mission 3. This time, we add some fun new rules with figures that have camouflage and jump capability. The objective is the same: kill ’em all so we kind of know what to expect.