Another day for the Imperial Service (ISS) of Yu Jing. I’m still catching up on recent games of Infinity and this one was up against Haqqislam. Last time I faced them, I got trounced pretty hard with Dahshat Company. I don’t think it was the failing of Dahshat but rather my inability to see what was most important and execute. I was hoping I learned from that last outing and would do better this time around.
Tag: session report (Page 1 of 5)
October started Infinity’s next competitive play season (ITS 14) and with it, I moved on from Dahshat Company. As I talked about last time, I’m going to use this season to focus on the Imperial Service Sectorial (ISS) for Yu Jing. Over the last month or so, I’ve been able to get in a few games to reacquaint myself with the strengths and challenges this unique army has to offer.
Infinity ITS 13 season ended this past weekend and with it, the Frozen Roads campaign came to a close. Over the last month or so, I’ve gotten in quite a few games to end out the season before the new season ITS 14 begins. I’ll run through the ups and downs I had at the end of all this with running Dahshat Company for a full season.
For our Relicblade in Colorado, we decided to just throw down a quick 75 point game instead of continuing with the campaign we can set up earlier through Tabletop Simulator. This meant I’d get to bring the magic of Grey Rock to bear on Sean’s Deep. We rolled for a random mission and got Temple Defense.
After my brutal defeat from the Dark Seas campaign, session 1, the Gnomes of Greyrock are back. Wounds have been properly licked and the meager influence D’Chro was able to wield was banked for future use. Teklin actually went down last session and broke his Quicksilver Bangle so I picked up another one for him. Keltin picked up the trait Decisive Attack and Grenben picked up the trait Forceful Blow. We were ready to begin.
Relicblade is coming up strong right now as we close out July. After a few games in person and on virtual, both Friend Mark and Friend Sean and I have decided to do a campaign (separately, I’ll be doing a campaign with each of them). Due to my limited models and lack of creativity, I’m starting both campaigns with the same load out.
Having repelled the Deep from their incursion on Greyrock, my gnomish band ventured out into worlds unknown. The Relicblade bug infected my Colorado comrades, causing Friends Sean and Colton to pick up bands of hapless adventurers as well. As they get their models up to snuff for their own engagements, I did an intro game for Sean virtually through the magic of Tabletop Simulator.
With my band all painted, local Friend Mark and I decided to throw down. I met Mark through all my Infinity league play. When I casually mentioned Relicblade, he said he had been eyeing that game as well and we both bought.
We are in block 3 of the escalation league for Infinity and we’ve graduated to the full game. All units are available without restriction. All rules and equipment options are available and all mission rules and objectives are in game. The only difference in games at this point are the points are capped at 250 to help people still build and paint up to this level.
With the conclusion of the Block 2, we are halfway through our Infinity Escalation League. This block was 200 points, no link teams, no smoke, no TAGs. Remotes were and have been available and it was a day for Rui Shi, party master remote extraordinaire.