Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Tag: kickstarter (Page 1 of 2)

New Track for Championship Formula Racing

Even though I’m still a bit distracted with the new Catacombs expansion, I found some time to print out a new board for Championship Formula Racing.

Abu Dhabi was released on the CFR Kickstarter page as a downloadable extra while Jolly Roger Games figures out what to do about the board vs car size issue.   Since I skipped the issue by picking up my own car miniatures, the board is a nice little bonus edition.  Doug Schulz, the main designer behind this CFR renaissance, has a lot of extra boards (and how to make your own) on his site but I don’t think any are print-ready and in the same style as the CFR game.

Printing this was obscenely easy.  I went from getting the file, adjusting the size, sending to printer and picking up finished print all in a Sunday afternoon.

First thing I did is run the board file through Photoshop and cropped a small section out to print at home to test the spacing.   The test was successful and so I checked out Walmart’s photo site online and found the best option they had was a 20 x 30 print size.  I opened up the file again and added to the overall print size to match 20 x 30 and filled in the new space.  I’ve talked about using Walmart awhile back when I made my Thunder Road custom boards and this was no different. Well, a little different as I “splurged” and decided to get the mounted backing print. It’s a $10 difference.  Art board is about $6-$8 so it was worth it to go ahead and have them mount the print.  The total was about $30 and I found out when I went to pick up the print that there was a smaller option not listed on their website that would have required no extra space for cheaper.  Ah well. I’m still happy with the results.

As you can see, the Abu Dhabi board is a little bigger than the standard boards.  Luckily the box has enough room to fit a 20 x 30 tri-fold board (down to 10 x 10) so I’m not worried.

The print quality of the file is great and very legible.

It would be great to see Jolly Roger Games release more of Doug’s tracks but this extra one will help for now.  It looks like a lot of fun with the long straights and all the lane-ending S-curves.

Catacombs: Wyverns of Wylemuir Preview

I got a nice surprise in the mail the other day, an advanced copy of the next Catacombs expansion, Wyverns of Wylemuir.  I helped Elzra Games proofread the manual and components and as a fantastic thank you gesture, they sent me my copy early. This is a full expansion similar to Cavern of Soloth so you need the base game to play it.  I believe there are a couple of other copies floating around as it was available to purchase at Dice Tower Con.

This cover is my favorite box cover of the whole line.  I like how Kwanchai is continuing with the circle motif of the series and the inner picture is dramatic and compelling.

Because there is a brand new board in the box, it came out in the same large footprint size as the base game.

Elzra Games is learning from some of the challenges of their previous offerings and have included a box insert to keep the wood pieces from crashing around too much. I know a lot of people hate box inserts but these games can really use it for care during shipping if nothing else.  A little side note for those that pick this game up later, the new board is under the box insert.

Now that we have everything open, lets look at the contents:

  • 1 double-sided game board
  • 2 Heroes
  • 2 Catacomb Heroes (used in the Catacombs & Castles set)
  • 8 Wyverns
  • 2 Catacomb Lords
  • 5 Monster Groups
  • 11 Room Cards
  • 5 Items
  • 2 Catacombs & Castles Catacomb Warriors
  • 4 Attack Templates

In terms of raw extra content, it’s not quite as heavy as the Caverns of Soloth expansion but it makes up for it in the brand new content like the Wyverns and Attack Templates as well as adding a new game double-sided game board to the mix.

Here we have the stars of the expansion, the new Wyverns.  Elzra Games did a clever thing here where there are eight unique Wyverns and two copies of each so that both the Hero and the Catacomb sides can each run the same Wyvern if they want. Each disc has another Wyvern on the other side.

A sample of some of the new monsters.   Most of the monsters employ the new Attack Templates, which I’ll get into later in the post.

Two new Catacomb Lords and two new Heroes. One thing that both the Heroes and Catacomb Lords have in common is they all get to start the game with their own Wyvern.

Two new board layouts (double-sided), each detailing a great new outdoor scene.

Another nice addition is some of the promo cards that have been released at conventions. Elzra Games has moved away from a strictly exclusive model for promos and Kickstarter items and here we see some of the results of these releases like the Shadowlithe Fist ability for the Thief and the Teleport Chicken ability for the Chicken Hero. Adding to the group are two new template-centric options, one ability for the Skeleton Hero and the other is an item that the Dwarf Miner can start with.  Both are really interesting options for these lower tier heroes, especially the Dwarf Miner’s Rune Axe as it is a permanent item that allows him to use the ability all the time.  Quite a boon for a hero I put at the back of the pack in my strategy guides.

Here we have an example of Hyba, one of the new heroes, riding one of the Wyverns, the Wylamander.  The card abilities for the Wyverns are divided into three sections starting with the upper left ability section.  This section is the same for all the Wyverns in that it allows the hero to perform a melee shot with the Wyvern followed by the new “Wyvern Strike” shot.  The Wyvern Strike acts like a Rush shot but if you strike an opponent disc, you gain a Wyvern Claw token.  These tokens can later be spent to activate one of the other Wyvern abilities.  In the example above, Hyba spent one claw to use the Wylamander’s second ability, placing the ring template and hitting two Succubus monsters.

Later in the game, Hyba has earned more Wyvern Claws and spends them on the Wylamander’s third ability, using the spread template to hit more Succubus monsters.

In this last example, we look at one of the coolest items, the Wyvern Familiar.  This little guy looks like a ton of fun as he’s permanent, like all familiars, but if you look at his life, he has “-” like Antients and the new Wyverns which means he is invulnerable to damage.  An unkillable familiar seems very interesting but his only way to deal damage is through the short template.  This will make for a very challenging attack as you will want to get close to a monster to use the short template but with a bit of finesse since if you hit too hard, you risk knocking your target out of range.

As is likely no surprise, I’m really excited about this expansion and all the new options it brings.  The template powers bring a bit more finesse to the game as power flicking discs will generally be less effective than subtle shots that put you in perfect template range.

I’m not sure when this expansion hits the full release or Kickstarter but Elzra Games is currently running a quick Kickstarter Campaign for another game in the Catacombs series, Catacombs Conquest.  Conquest is a light, quick, card-driven version of the game meant for new players and quick, open-table play.

Walking Dead Wednesday: Obligatory “Got Mine!” Post

At long last, Mantic’s Walking Dead: All Out War kickstarter is complete. My “Wave 2” package arrived the other day in all it’s glory and I’m pretty excited to see what we have in here.

Opening it up and removing the cautionary plastic flotation devices, we find… more boxes! And a floater. Well not really, that’s just Morgan. Loose and roaming free with a packing slip.  While booking face I saw that Mantic had a possible issue with the original Morgan sculpt that went into the package so they fixed it and chucked a loose one in the box just in case you get a bad one in the packaging.  Who knows, maybe I’ll go all “Ash vs Evil Ash” with the copies.

Loose Morgan will serve as our reference rep for the remainder of this show and tell. Here, he climbs the white boxes of expansions. They are a bit small but there is a lot of love packed into each one of those suckers.

In random opening order, we have the prison expansion Safety Behind Bars on the left, the Greene farm expansion, Miles Behind Us in the center, and the Woodbury expansion, Made To Suffer on the right.  While the new minis, cards, and templates are nice, the big draw for me are these rule books.  Each adds new scenario content and new core rules to the game.

In Miles Behind Us, we get to see the full campaign rules where, unlike the story mode narrative campaign, you build a core set of survivors for 150 points and run linked scenarios with them.  All the while, they will gain experience, items, characters and likely lose some friends along the way.  It was the preview of these rules sent out to backers early on that really got me hooked on this game’s potential.

Safety Behind Bars is probably the weakest of the three when it comes to rules as it introduces the cool new “interior” rules for fighting and navigating the confines of buildings and tight spaces.  This is really cool but is duplicated in the next expansion and expanded a bit further there.  That isn’t to say this expansion is light. It boasts 7 total scenarios and introduces a new class of walker, the armored kind that traipse around in old riot gear.  The rules and scenarios also seem the most self-contained as the rules have a lot of detail as to how the Prison map works.

Made To Suffer rounds out the three by expanding the interior rules and city environs as well as adding the iconic Tank to the mix.  This expansion also adds an environmental rule with “night.” Having played a bit more of the Batman Miniature Game and knowing Mark Latham had a hand in Knight Models’ ruleset, it isn’t surprising that a similar ruleset is coming to Walking Dead. I think it is fantastic as it is something very iconic to the Batman setting and will work very well in the Walking Dead games.  Essentially, the darkness of night will limit line of sight and shooting to 8 inches unless a target is within the killzone of a lamp post.  This just further mixes my Batman and Walking Dead scenery together.

Lastly, on Made To Suffer, they expand the rules further to include the running of large games, sometimes epic in scale (over 1000 points).  This includes using larger maps or play areas and adding alternate victory conditions with Special Objective cards. These larger games are previewed in our first official two map scenarios detailing the epic Governor attack on the Prison.  If I wasn’t such a sucker for a lasting narrative campaign like Miles Behind Us gives us, Made To Suffer would be the best expansion to date.

Alright, enough about the rules, let’s check out some props. Here we have bendy Otis. How is this guy any good at hunting? No wonder he messes up Carl.  The bent rifle will be an easy fix and was the only really bent model I noticed in the whole batch.

Hell yeah, Axel. I follow ya.

Badass Rick is Badass.  I can’t wait to start using him in earnest.  Just a great pose for the star of the series.

Loose Morgan is back now to show us some of the other components like these room templates.  The scenery looks a little small for giganto Morgan.

But oddly, the bed is about the right size.

The tank is pretty massive and dwarfs my little black tank I added a while back.  That’s ok though as I suspect Mantic will release a kit to build our own tank.  They already confirmed they will be doing a kit for the Miles Behind Us expansion:

Maybe a Prison guard tower and Woodbury house/tank kit will come in the future.

That about covers it for my initial opening of the Wave 2 kickstarter material.  Very pleased and, honestly, a little sad that this kickstarter is finally closed down.   Not too sad, mind you as I have a ton of new content to pour over and new models to paint up.  Likely starting with this guy:

GLENN! HE EXISTS!!

CNC Progress

This week, I was able to start my CNC machine project.  It’s slow going as I’ve never had to assemble anything this complex and so I’m taking my time.  I could have opted for the pre-built version but reading up on the kit a bit more, several users noted that it was good to build it yourself so that if things go wrong in the future, you’ll have an idea of what the problem might be.  I’m not sure if that will really work for me but the building process itself is pretty cool.

cncparts

So here we have all the kit pieces laid out on my new workbench I made a couple of weeks back.  The large device at the back of the table is my photo enlarger, which was the real purpose of this room- to build up my darkroom again, but I found that I broke a key piece of the enlarger so I have to source out a replacement.  In the meantime, the room will also serve as my pimping workroom, or “The Lab,” as I call it.

cncvwheels

The kids were away so I actually moved everything upstairs and worked at the kitchen table, catching up on the latest Walking Dead episodes from the mid-season break. The picture above are “V-wheels” that were a bitch to press together (my thumb is still sore).  Eventually, I opted for two sets of pliers to get those bearings in the plastic wheels.

cncguides

Next I put the V-wheels in the Y-axis plates. These plates will hold the main board “table” of the machine.

cncrails

And they attach on these rails that connect the front and back of the base of the machine.

cncbottom2

The base then attaches to the Y-axis plates and also gain some T-nuts and another guide plate.

cncbottom1

And here we are.  This is about one-third through the assembly instructions.  Next is assembling the X-axis and Z-axis components and putting the motors and belts on.  Then finally is the final assembly.  After that comes the electronics and setting up the software and everything else.

In gaming news, I stumbled on this interesting little preview:

image from BGG, from the game publisher

image from BGG, from the game publisher

This is Gang Rush Breakout from CMON and Ankama. Those of you that have followed me for awhile might notice the game looks similar to a classic game that I’ve been nuts on pimping: Thunder Road.  While this game (from the brief publisher descriptions) doesn’t seem like it has a lot in common with Thunder Road mechanically, it does have a pretty cool look to it and I’m looking forward to hearing more about this game.

It is due to release in April, shockingly without a Kickstarter but since Ankama seems to be driving the publishing aspect of the game, maybe that is just the way they do things.  Ankama is responsible for Krosmaster Arena, which also avoided using Kickstarter.  I’ll likely wait to play this at Gen Con before I really commit to picking it up but I have some high hopes for it.

Speaking of Gen Con, I got the notice that they are opening up the event applications in a few weeks so I better get on this.  Last year I missed the early deadline and my events didn’t make it into the general admission until after the main event signup date.  I’m going to make sure my events get in on time this year to see if that helps the attendance any.

I’m planning on running my Loopin’ Chewie Tournament again as it was a lot of fun and though there weren’t many in attendance, they all seemed to have a good time.  I will likely run one more event as well but I’m not sure which it will be.  I could do Thunder Road again or I’ve been thinking about running a PitchCar variant of mine.  I’m also stupidly into Mantic’s Walking Dead: All Out War and had a blast running a custom event at CabinCon so might try something like that.  Decisions, decisions.  Only have a few weeks to figure it out. Maybe I’ll flip a coin.

Walking Dead Wednesdays: A New Series

With all the work I’ve been doing on Mantic’s miniatures game, the Walking Dead: All Out War, I thought I’d start up a little sidebar post series that focuses on this game and other related topics.

I completed painting all 26 walkers from the kickstarter wave 1 shipment before Christmas but only now had time to take some quick shots of them. So here we have, Walker Class of 2016!

yearbook-walker-class-2016

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