a pursuit of fruitless endeavors and endless refinements

Tag: fantasy flight games Page 2 of 3

Showcase: Assault on Hoth: The Empire Strikes Back

I’d had my eye on the old West End game, Assault on Hoth: The Empire Strikes Back, for a long time but I’m never a fan of chits and standees. So I decided to recreate a version like quite a few other BGGers and upgrade the components.

I finished this project earlier this year after working on it off and on for over a year but since Rogue One is hitting the theaters this weekend, these bad boys have been obsessively on my mind:

at-act-walker_78783f1b

Showcase: Fury of Dracula

It’s October and time to break out the Halloween-themed games.  One game that tends to get pulled out every year is Fantasy Flight‘s Fury of Dracula.  I have the second edition but Fantasy Flight has since printed a third edition that I’m eager to see how it plays as well.

furybox

Storage Wars

I picked up some pluck foam the other day so that I could finally properly store my Dropzone Commander minis and it got me thinking of game storage solutions and where we are in the industry.

storage-dzc1

Big Doins

No, not “doyns,” “do-INZ.”  Big stuff is brewing.  I teased this photo back when I was exploring The Cave:

Xwing_giant

Showcase: Ventura

Ventura was one of those games that Fantasy Flight Games (FFG) brought over from its Italian publishing partner, Stratelibri, but never ended up taking off much in North America.  I found the game at Gen Con in 2011 when FFG was hyping up the release.  For whatever reason, our group actually enjoyed the theme and mechanics so I eventually picked it up.

image from Fantasay Flight Games

image from Fantasy Flight Games

Gen Con 2016, Part 2

If you missed my part 1 post, you can see it here.

Gen Con 2016’s Thursday was coming to a close, or at least the dealer hall was as it was getting into the late afternoon.  Fortunately for me, my day was finally getting into full gear.  It was Blood Rage Tournament time!  This was a series of two Blood Rage games and the top 4 total scores would play a final game for the tournament prize: a full Kickstarter Exclusives set.  Pretty choice swag if I could get it.

 

Gen Con 2016 Prep: T-minus 3 days to departure

So Gen Con is less than a week away and I have quite a bit of stuff left to do.  This year, I decided to try my hand at running a few events.  Since I feel spiritually responsible for bringing Loopin’ Chewie into this world, I decided to run a fun little Loopin’ Chewie tournament.  The game might not be selling that hot as I was able to pick up quite a few copies for cheap at various big box stores. Regardless, maybe I can, in my small way, help bring some life into it again.

I have quite a few things I need to do to get these games up to snuff.  There is the mundane stickering that will need to be done but I also find the separated paddle arm to be too flimsy to really hold up to the punishment of tournament play.

Showcase: Star Wars: Armada Tournament Case

That’s no Moon, it’s Space St- err, custom carrying case!

Pimped Coins

One of the recent trends in game pimping is custom metal coins.  Long a staple of LARPing (Live-Action Role Playing), allowing players to help immerse themselves more fully into their game world, custom metal coins have been pushing into the board game arena both as separate game accessories and standard components offered by the publisher themselves.

Recently, I received my Kickstarter pledge for Fantasy Coins, LLC second run of gaming coins and picked up some great custom coins for a couple of games in my collection.

Why We Pimp

One of the main reasons I wanted to start this blog was to show off my pimped games and talk about how I created them.  After a while, I started thinking about why we pimp out our games and I found the question compelling enough that I’m starting a new blog series called, simply, “Why We Pimp.” In this series, I’ll focus on a narrow aspect of board game pimping and look at it from the philosophical perspective.

Of course, the biggest question is the general “why?”  Why do it at all?  Board game publishers spend countless hours designing beautiful games and yet we still want more.  Manufacturing for board and table top games has never been higher and the trend now is actually over-producing the value in a game. Take Cool Mini or Not‘s (CMoN) fantasy sports game, Kaosball by Eric Lang.  This is a relatively simple sports game with minis on a game board but CMoN decided really ramp up the production value by creating countless teams, each with their own minis and game bits.

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