Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Tag: cnc machine

Salvage Work

I hope everyone had a great a great Thanksgiving if you were in the US. Hope your post holiday plans go well and good luck if you’re braving the crowds for Black Friday.

Even though my attempt at a base for Dropzone Commander buildings didn’t quite turn out, I saw potential in one of the tests and decided to move forward with it to help fine tune the prototype.

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New Project Woes and a Twist on Last Night on Earth

Having finished up my Pitchcar connector track, I was free to start up my Dropzone Commander building base project.  I had already made the prototype in CAD and then I set the tool pathing so it was ready to try it out.

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Finishing My PitchCar Connector Track

I cranked up the CNC machine this weekend for the first time in a few months.  Back in the summer, I was really in a groove with the machine and things seemed to go well.  Having not messed with anything for a while, it seems that familiarity has left and I need to retrain myself a bit.

I was going to start up on my Dropzone Commander building bases project but before I get that underway, I needed to finish off one last pending project: my Pitchcar regular-to-mini converter.

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More Revisions: Dropzone Commander Building Bases

For over a year now, I’ve been working on a way to put a rigid base under the cardstock Dropzone Commander buildings.  This would be used to keep them more square instead of bending and give them some weight so they don’t slide around as much.

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Catacombs: An Experiment In 3D

Catacombs, the dexterity disc-flicking dungeon crawl game, is easily my favorite dexterity game out there.  I’m a big fan of dexterity games anyway but Catacombs has always struck me as the perfect balance between dexterity game and narrative story.

catacombs box cover from the publisher (on BGG)

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Just Milling About

So it’s been a few weeks since my last post but only because I’ve been head-down in a new project: learning CAD and CAM for milling on a CNC machine.

Way back at the beginning of the year, I was excited to have a brand new tool added to my pimping arsenal: a CNC Machine. The only issue was it was a kit I needed to build and I’m not so handy with building things this complex.

The project progressed in fits and starts until just a few weeks ago, I finally got everything all together and running.  I had to take a quick detour and clean out the garage and cobble together a quick workbench table to have room to run it all but I was able to knock that out in a weekend.

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Building the Future

I talked about getting a CNC Machine a while back and detailed my start at putting it together.  I have made a lot of progress since then and will catch you up.

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CNC Progress

This week, I was able to start my CNC machine project.  It’s slow going as I’ve never had to assemble anything this complex and so I’m taking my time.  I could have opted for the pre-built version but reading up on the kit a bit more, several users noted that it was good to build it yourself so that if things go wrong in the future, you’ll have an idea of what the problem might be.  I’m not sure if that will really work for me but the building process itself is pretty cool.

cncparts

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Welcome to 2017!

I hope your 2016 went well.  I’m pretty happy with how it went on the gaming front this year and so this will be one of those obligatory “review” posts.  This was a “do or die” year for this blog as I had to decide if I wanted to pursue this passion or give it up due to lack of time and commitment.  As you can tell, I chose to keep it going and I’m really glad I did.  I’ve had the chance to meet some great people and the research that goes into each post is really showing me that pimping games has really come into its own in this hobby.

In 2016, I showed off some of my favorite pimped games like my Thunder Road Advanced and the Rum and Bones “travel” set, the latter of which was featured in a CMON facebook post earlier in the year.  I also finally posted my Assault on Hoth set, which has been a work in progress over the last few years (thanks to Rogue One for galvanizing me to finish up).

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