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Tag: championship formula racing (Page 1 of 3)

New Track for Championship Formula Racing

Even though I’m still a bit distracted with the new Catacombs expansion, I found some time to print out a new board for Championship Formula Racing.

Abu Dhabi was released on the CFR Kickstarter page as a downloadable extra while Jolly Roger Games figures out what to do about the board vs car size issue.   Since I skipped the issue by picking up my own car miniatures, the board is a nice little bonus edition.  Doug Schulz, the main designer behind this CFR renaissance, has a lot of extra boards (and how to make your own) on his site but I don’t think any are print-ready and in the same style as the CFR game.

Printing this was obscenely easy.  I went from getting the file, adjusting the size, sending to printer and picking up finished print all in a Sunday afternoon.

First thing I did is run the board file through Photoshop and cropped a small section out to print at home to test the spacing.   The test was successful and so I checked out Walmart’s photo site online and found the best option they had was a 20 x 30 print size.  I opened up the file again and added to the overall print size to match 20 x 30 and filled in the new space.  I’ve talked about using Walmart awhile back when I made my Thunder Road custom boards and this was no different. Well, a little different as I “splurged” and decided to get the mounted backing print. It’s a $10 difference.  Art board is about $6-$8 so it was worth it to go ahead and have them mount the print.  The total was about $30 and I found out when I went to pick up the print that there was a smaller option not listed on their website that would have required no extra space for cheaper.  Ah well. I’m still happy with the results.

As you can see, the Abu Dhabi board is a little bigger than the standard boards.  Luckily the box has enough room to fit a 20 x 30 tri-fold board (down to 10 x 10) so I’m not worried.

The print quality of the file is great and very legible.

It would be great to see Jolly Roger Games release more of Doug’s tracks but this extra one will help for now.  It looks like a lot of fun with the long straights and all the lane-ending S-curves.

6×6 Gaming Challenge: Mid-year recap

Now that we’re in July, I thought I’d take a quick moment to recap where I’m at with my 6×6 Gaming Challenge. I always keep the running total up-to-date at the top, under my “About” header.

The good news is every game on my list has been played at least once. Even better news is I’m sitting at 20 games/sessions played out of 36 for the challenge so I’m beating the curve by a good 5%.  Let’s look at the details:

The Walking Dead: All Out War:
Dropzone Commander:
Santorini:
Batman Miniature Game:
Pandemic: Legacy:
Championship Formula Racing:

As you can see, Dropzone Commander and Batman are a bit behind the curve.  Batman may be the toughest to get all the way through before the end of the year since it is completely self-driven.  Dropzone Commander still has regular monthly get-togethers so I’m not too worried about finding a game.

CFR, Pandemic, and The Walking Dead have been going quite well with a lot of interest still peaking for those games.  The next few months are going to be a little tough as I prepare for Gen Con and a vacation later this summer but I still have a lot of plans for all the games on the list so at least the drive is still there.

CabinCon Cup: Part 2, Nürburg

After a break, our team concluded our 2-game mini-cup with a 2-lap session of Nürburg. We all took a moment to re-tool our cars and I decided to create a lop-sided car with an 80 acceleration and a 40 deceleration.  To help compensate for all the late braking I might need to do, I dropped my skill in favor of more wear tokens.

After the bidding, I did slightly better than last time and came in 4th position.

Colton, in the black no. 4, decided to follow the “lead from the front” strategy in the rule book and bid high for pole position.  He took off quickly, pushing his start speed to 140 while the rest of us played conservative and fell in line.

Using my acceleration, I (green car) pulled into 2nd following slightly behind Colton. Sterling in red decided to take the outside line while Reese in Blue fell in behind me.

Colton continued to push and burn wear while I fell back a little.  Sterling’s outside line caused him to fall back into fourth.

Colton used the straight to widen his lead and quickly was getting into a dominant position.  James’ silver car started to make a move on the pack I’m leading.

The third turn pulls Colton back a little but James is able to push hard to fourth and battle into the second place scrum that is developing between Reese (blue car) and I.

A shot from the rear as Colton starts the next turn and James falls in line behind Reese and I.

Heading into the straights, James starts to get into position.  His car is the fastest with high acceleration and the highest top speed of all of us at 180 mph.  He also isn’t afraid to push it to 200 when he needs to.

It doesn’t quite time out for James and he’s forced to get back behind Reese. Colton is able to maintain about 4 spaces on us but can’t seem to get any further away.

My acceleration spaces us out in the straight and I gain on Colton’s ultimately slower car.

Colton is forced to slow-up for the turn and we descend on him, cutting his lead to one.  This has some unintended consequences as all hell breaks loose.

James, seeing an opportunity to really “be somebody,” pushes the 80 mph corner at 140, uses two wear and a green skill token but still gets burned by boxcars on the dice.  The resulting crash happens before Reese can approach the corner and the debris causes him to spin out.  Since I got through before James’ death rush, I was about to pull up alongside Colton.

Sterling and Jeremy round out the crazy turn by starting a battle for 5th place.

Colton is able to negotiate the corner and I’m not willing to risk hitting the corner at a faster speed to beat him off the line. The craziness of James’ wreck allows Jeremy to blast into 3rd from the rear.

James is able to get free of his wreck moments before it starts to smoke and flame.

I totally mismanage this upcoming turn as I know Colton is going to go 80 mph to line up this inside line (eventually slowing to 60 mph) and he is out of wear. For some reason, I think I’ll be able to go 100 mph get alongside him again. Instead, I chicken out and end up late braking and burning my wear token advantage on him.  At this point, I realize that if I just maintain second, my overall points will give me the Cabin Con Cup.

Re-evaluating this turn, I should have maintained my 100 mph and taken the outside line. The next turn would have dropped me to 60 (or 80 if I wanted to spend the wear I would have lost late braking).  Either one would have put me either alongside Colton through the turn or one space past him to take the lead.

Colton and I take this first turn at the stock value and cause Jeremy to late brake but it messes up his deceleration and he spins. I’m in the beginning of the turn now doing 40 mph and Colton is in a great position to accelerate out of the turn.

I botch the corner and Colton is able to take off again. Reese tries to make a move but spins out and Sterling starts to march on Jeremy.

Jeremy pushes again fighting Sterling but with a naked chance roll, he rolls just enough to crash out and starts smoking.

Now there are four racers left and Colton has regained a good lead while I’ve separated from the remaining cars as well.

We’re back in the straights and I can make up more ground as we approach “James’ Doom.”

We come into the critical last turn. Colton knows my car will take him to task out of the turn as I have both the top speed and acceleration on him so he elects to maintain as much speed as possible taking the outer line.

His gambit pays off as I stay 2 spaces behind but he’s still going 100 mph and can accelerate to his top 140 while I’m at 60 mph and can also jump up to 140.  Even if I push to 160, I won’t be able to break even with Colton so I leave it and hope Reese doesn’t have a trick up his sleeve to push me out of second place.

Colton takes the flag and I, predictably, stay within two spaces of him.  The race may have ended up a little different but I played conservative to maintain my second place.

Even though the race results didn’t change much after the first turn or so, I still found it really tense. It seemed like I was caught in this never ending trap of trying to keep up with Colton while getting distance on the pack behind me.  The pack behind me was frightening because they felt like they had nothing to lose and so kept pushing chance rolls all the time. If it was just one car pushing chance all the time, I’d be less concerned as the dice would eventually fail but with three cars, it always seemed like someone was on verge of coming up and winning their chance rolls.

After this race, the final standings were:

  • Myself: 5.1 pts
  • Colton: 4.2 pts
  • Reese: 4.1 pts
  • Sterling: 3.2 pts
  • Jeremy: 2.2 pts
  • James: 2.0 pts

CabinCon Prep: Tiny Ass Numbers on Tiny Ass Cars

With CabinCon (our yearly friend meet-up where we catch up and play games up in the mountains) starting Wednesday, there are few things I want to get done before I leave so today was a major prep day.

One thing I want to host this year is a Championship Formula Racing mini cup, a “CabinCon Cup,” if you will.  This will be two or three races with point scoring to determine the overall winner.  I picked up a set of 1957 F1 cars on Shapeways to serve as each player’s cars and as is our custom for CabinCon, these will be given away to each player along with whatever placement prize they achieve during the CabinCon Cup.

After painting a set of the cars up, I wanted to work on the “trophy” stands that will also serve as prizes for the event.

This is a pretty simple stand with a little wooden bit at the bottom and a dowel post at the top, which will support the car.  Magnets for the post and the cars will make it so the cars stay on the stand and can be interchangeable.

So here we have the concept all primed up.  I then had to drill into the cars to magnetize them.  This always sucks but I’ve gotten used to it after all the Dropzone Commander that I’ve magnetized.

Just make sure to mark the magnets for polarity so that everything lines up at the end.

Next came the painting of the actual cars.  Unlike my last set of painted Formula 1 cars, I used google image search more for inspiration rather than trying to find the actual car color schemes.

The 1957 formula 1 cars are pretty conservative on detail which made painting them up pretty quick.  I decided to enhance that detail by adding numbers this time.  Not sure how soon I’ll be doing that again though.  It is really time-consuming and a bit nerve-wracking.  I’m pretty happy with the results but it’s not something I want to jump back into tomorrow. Luckily, I don’t have to as I’m all done with the cars.

Now to complete the trophy stands.

Convention Season Prelude

This past weekend kicked off the start of my usual convention season prep with the annual Gen Con event registration.  This will be my eleventh Gen Con and one would think I’d be used to the stress and frustration of their event registration process but no such luck.

I can’t complain though. This is the 50th anniversary of Gen Con so there is a lot of demand for hot events and so getting into those requires some blind luck.  I was happy to make it into one of the sold out event slots for CMON’s upcoming Song of Ice and Fire miniatures game and I’m excited to go see They Might Be Giants.  I’ve wanted to see that band live for years now so having an exclusive event sounds like a great way to hear them.

image from the publisher via BGG

Another event that has me excited is a run-through of the co-op variant of X-wing Miniatures, Heroes of the Aturi Cluster.  I’ve loved X-wing since my first starter box at the premiere in Gen Con 2012 and this fan-made co-op variant sounds like a lot of fun.  The designers of the variant have the whole print-n-play available for download but it’ll be great to see it all ready to go and be taught the system first hand.

image from IDW Games kickstarter campaign

Some other demo events like Blood & Plunder and Rayguns & Rocketships round out my schedule with an interesting workshop on painting non-metallic metals (NMM) as a non-gaming event.  The NMM event is interesting for my black & white Walking Dead game as I’m not sure how to really paint items like Michonne’s katana in true black and white.  I could cheat and paint with metallics but that sounds like it would be pretty out of place.

blood & plunder image from firelock games site

With the good comes the bad or maybe just disappointing.  It was odd to see that Mantic didn’t have much presence for Walking Dead: All Out War.  It seems to be selling very well for them but the only events were a bunch of duplicated one-off events and I’m not even sure the organizer is from Mantic.  Maybe they were late submitting the events and they’ll come in later.

Also disappointing was the lack of any Championship Formula Racing from Jolly Roger/Upper Deck.  They hosted some demo events last year and with the games release, I would have expected at least something.

I wasn’t able to get into any Wasteland Express Delivery events to try that game out. Someone also had an interesting “Mario Kart” version of X-wing they were going to run at 2 hours but cancelled all of the events at the last minute.  There is another similar event but it is a bit longer at 5 hours and I just don’t have the schedule for that.

Last but not least, I was pleasantly surprised that all the events I decided to run this year have sold out.  That is very exciting as I had a lot of fun last year running things like my Loopin’ Chewie tournament and I’m excited to get some additional dexterity games like my favorite Catacombs and a Pitchcar variant into the event roster.

As exciting as Gen Con 50 is shaping up to be, it is still a few months off and I have another event coming up right around the corner: Cabin Con!

This is our yearly little private gathering where a few friends and I go up into the mountains and geek out on all things board games for a few days.  I’ve already got some fun events planned and it should be a great time.

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