a pursuit of fruitless endeavors and endless refinements

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Witching Hour

With the Prologue ready for testing, I jumped in and did the first run through to see where the theoretical failed and the real game began.

Sometimes You Just Come Up A Little Short

Another day for the Imperial Service (ISS) of Yu Jing. I’m still catching up on recent games of Infinity and this one was up against Haqqislam. Last time I faced them, I got trounced pretty hard with Dahshat Company. I don’t think it was the failing of Dahshat but rather my inability to see what was most important and execute. I was hoping I learned from that last outing and would do better this time around.

The Frozen Roads Thaw

Infinity ITS 13 season ended this past weekend and with it, the Frozen Roads campaign came to a close. Over the last month or so, I’ve gotten in quite a few games to end out the season before the new season ITS 14 begins. I’ll run through the ups and downs I had at the end of all this with running Dahshat Company for a full season.

Rollin’ Against The Deep

For our Relicblade in Colorado, we decided to just throw down a quick 75 point game instead of continuing with the campaign we can set up earlier through Tabletop Simulator. This meant I’d get to bring the magic of Grey Rock to bear on Sean’s Deep. We rolled for a random mission and got Temple Defense.

Relicblade Campaign: Dark Seas, Session 2

After my brutal defeat from the Dark Seas campaign, session 1, the Gnomes of Greyrock are back. Wounds have been properly licked and the meager influence D’Chro was able to wield was banked for future use. Teklin actually went down last session and broke his Quicksilver Bangle so I picked up another one for him. Keltin picked up the trait Decisive Attack and Grenben picked up the trait Forceful Blow. We were ready to begin.

cylcopean ruins, art by Sean Sutter
art by Sean Sutter

Relicblade Campaign: Dark Seas, Session 1

Relicblade is coming up strong right now as we close out July. After a few games in person and on virtual, both Friend Mark and Friend Sean and I have decided to do a campaign (separately, I’ll be doing a campaign with each of them). Due to my limited models and lack of creativity, I’m starting both campaigns with the same load out.

art by Sean Sutter
art by Sean Sutter

A Breakdown In Diplomacy

Having repelled the Deep from their incursion on Greyrock, my gnomish band ventured out into worlds unknown. The Relicblade bug infected my Colorado comrades, causing Friends Sean and Colton to pick up bands of hapless adventurers as well. As they get their models up to snuff for their own engagements, I did an intro game for Sean virtually through the magic of Tabletop Simulator.

A Gnomish Assault

With my band all painted, local Friend Mark and I decided to throw down. I met Mark through all my Infinity league play. When I casually mentioned Relicblade, he said he had been eyeing that game as well and we both bought.

New Block, Full Game

We are in block 3 of the escalation league for Infinity and we’ve graduated to the full game. All units are available without restriction. All rules and equipment options are available and all mission rules and objectives are in game. The only difference in games at this point are the points are capped at 250 to help people still build and paint up to this level.

Blood & Plundering

A while back, friend Colton embarked on a new frontier: Blood & Plunder by Firelock Games. This mostly historical miniatures skirmish game was talked about a lot but being the only owner in the group, there was not a lot of initiative to get it together and push it on his fellow gamers. Flash forward to now and his minis are painted, his terrain is set, and friend Colton is spoiling for a fight.

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