Happy New Year! The end of 2017 saw a flurry of gaming as I finished up my year-long 6×6 challenge at the eleventh hour.
Tag: 6×6 game challenge 2017 (Page 1 of 2)
In my comic sessions, I’d mapped out an order of the existing scenarios in the Days Gone Bye expansion to fit the storyline I wanted to create. My goal in running those was to use the recommended set up so I could also follow the story and balance the designers were creating. In plotting our my own story, I couldn’t get one of the scenarios to fit so I decided to play it “straight” at the end of my 6 x 6 challenge.
My impromptu painting session culminated in another Batman Miniature Game earlier last week. I kept the same crew as last time and my friend swapped out Comissioner Gordon for the SWAT Alpha member that I just painted up and Agent Ron.
I still had the last map set up so we decided to keep it and switch scenarios. This time we chose the Skirmish scenario which only cares about killing opponent figures. You still have objectives but the scenario doesn’t favor them any more than normal.
I had some time this weekend and was in the mood for racin’ so I threw down a solo game of Championship Formula Racing. I had to dust off the rules since I hadn’t played it since this summer but after about an hour of setup and reviewing the Historical Driver AI rules, I was ready to go.
This race went a little long so I’ll catch you after the jump.
As part of my 6×6 Gaming Challenge, I decided to add Pandemic Legacy to try to get a commitment out of my game group to go through this game from start to finish. We tried Risk Legacy long ago but it eventually fell apart and we never got to fully explore the game. I’m not sure how common this is with gaming groups but the fear of opening a legacy game, permanently destroying, adding, and altering the game state but never finishing it is so heavy that I’d rather have the game sit in shrink and never played than be played half-assed.
I got in another game of Championship Formula Racing, this time the human drivers outnumbered the Historical AI ones. While it was likely too “artsy” for a good session report, I really liked my “simulator” session. This time, however, I opted for a more traditional approach. We also messed around with recording the game in a time-lapsed format, which is linking after the main report.
Since this game was the first for a few players, we started with a warm-up test of a few rounds to get us through a couple of the track turns so that everyone could get a feel for how they wanted to set up their cars.