a pursuit of fruitless endeavors and endless refinements

Month: January 2018 Page 1 of 2

Walking Dead Wednesday: Family Day At The Pit

Thanks to Facebook poster, William Cuthbertson had an interesting suggestion to run a parent/child combo into The Pit. I liked the idea so I grabbed Morgan and Duane and started to set them up.  I soon realized that this Pit session wouldn’t be complete unless the whole family was involved.

Mrs. Morgan wasn’t expecting the spotlight so she had to go under makeup.

Dropzone Commander Winter Campaign, Finale

This weekend saw the conclusion of our Dropzone Commander Winter Campaign.

BEGIN TRANSMISSION…COMMAND EYES ONLY…
PROJECT: ARTHUR MILLER
INTELLIGENCE REPORTS LOCATION OF FUNCTIONAL ORBITAL LASER IN ABANDONED CITY CENTER, NEW LONDON.
PRIMARY OBJECTIVE IS TO CONTROL THE LASER TO ASSIST IN ORBITAL BATTLE.
SECONDARY OBJECTIVE IS TO LOCATE AND RETRIEVE PLANS FOR ORBITAL LASER AND POWER SUPPLY, HIDDEN IN VARIOUS LOCATIONS IN NEW LONDON.
DETAILED MAPS TO FOLLOW…
END TRANSMISSION

The campaign coordinator had us bring our Aegis Orbital Defense Laser so I was glad to finish mine up for the game.  I’ll have final pictures of that up later this week but for now, on with the game!

Resistance! In! Spaaaaaaaace!

Just a quick little note on Dropzone Commander’s sister game Dropfleet Commander: TTCombat (who bought Hawk Wargames late last year) has gotten their webstore up and is celebrating by releasing some of the show exclusive models early.  In there store, I stumbled upon this beauty:

image from TTCombat webstore

Frickin’ Laser

I have the last game of our Dropzone Commander Winter Campaign coming up and the event coordinator wants to use the Aegis Orbital Defense Laser as the focal point.  I’ve been wanting one of these for a long time so I thought it was high time I picked one up.

Walking Dead Wednesday: Carl Grimes, Trainee Sharpshooter

Welcome back, Walking Dead fans! I didn’t get to paint up a new survivor but the show must go on and The Pit is hungry. So without further adieu, I have Carl Grimes, Trainee Sharpshooter taking on The Pit.

It’s Ladies’ night Carl. Hope you can handle it.

Makin’ It Ugly

Cutting apart my X-wing Miniatures Game Ghost model to customize the shuttle docking bay was just a precursor to my next big X-wing project: Uglies.

Remodeling The Ghost

It’s funny how projects can get set aside and then sudden inspiration will strike and move the project forward.  A friend of mine got me a Phantom II ship pack for the X-wing Miniatures Game.  While very nice, I had initially made fun of the ship because I wasn’t aware of what it was- a replacement shuttle for the Ghost in the Rebels cartoon series.  Being tied the Ghost, I was more interested and dug out my Ghost, still in its box.

It wasn’t sealed because it was part of a custom project I had started back in June, ran into some trouble and shelved to be completed at a later date.  That date became last night.

Walking Dead Wednesday: Dale, Prison Advisor

I recently picked up a Collector’s Edition set of Walking Dead: All Out War even though I own about 90% of it already. Why? Well, I really wanted the two show exclusive packages that came with it and figured I could always put the other duplicate components to use later.

One of the figures that caught my eye was the next incarnation of Dale, his “Prison Advisor” role.

Winter House Con 2018

My friends and I were looking for a time to get a lot of gaming in but realized we didn’t really have the time to go far so we decided to have a “house” Con. To us, a House Con is where someone hosts open house gaming for a time, usually a weekend or so and people come and go but we more or less treat it like round-the-clock gaming.

Walking Dead: All Out War: Extra Session

Riding high from my win in the first Miles Behind Us scenario using my Hardcore rules, I decided to push on and hit Chapter 2: Leaving Wiltshire Estates.

edit: rules recap:

Hardcore Mode:

  • When a card says to move or select a walker, choose a survivor and select the closest walker to that survivor. That walker then activates or moves to the nearest survivor.
  • When walkers enter play, choose a character and place the walker as close to that survivor as possible per the normal rules (not within the survivor’s killzone).
  • If a character takes the Hold Your Nerve action, it is the only action the character can take that turn.

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