Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Category: Yearly Challenges (Page 2 of 4)

Crunch Time

This week starts the last five weeks of the year and looking at my 6 x 6 Challenge list, things are looking pretty tight. I have five more games to get in to complete my challenge with Walking Dead dragging its heels with the least games played. Sad as I thought it would be one of the easiest to complete but I got a bit sidetracked. Since the remaining items seem pretty straight forward, I’ll be focusing a bit more energy to get Walking Dead to the table to try to finish out my Chapters series and mess around with some of the new missions in the later rule books.

After Walking Dead, I will have a few stragglers with one game left each.  Championship Formula Racing should be easy to get a game in again and I plan to do that this week.  Dropzone Commander has it’s last game already set up on the calendar as the local group completes another game in their ongoing Winter Campaign.  That leaves Batman Miniature Game.

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Batman and a Sweet Revenge

My impromptu painting session culminated in another Batman Miniature Game earlier last week. I kept the same crew as last time and my friend swapped out Comissioner Gordon for the SWAT Alpha member that I just painted up and Agent Ron.

I still had the last map set up so we decided to keep it and switch scenarios. This time we chose the Skirmish scenario which only cares about killing opponent figures. You still have objectives but the scenario doesn’t favor them any more than normal.

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Me, Farina, and the Fittipaldi Twins

I had some time this weekend and was in the mood for racin’ so I threw down a solo game of Championship Formula Racing.  I had to dust off the rules since I hadn’t played it since this summer but after about an hour of setup and reviewing the Historical Driver AI rules, I was ready to go.

This race went a little long so I’ll catch you after the jump.

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Dropzone Commander Winter Campaign, Game 2

This weekend we had our second Dropzone Commander game in our three game campaign cycle.  This time we were up to 1,250 points and were pushed beyond the smaller Skirmish army build options and into the full Clash-sized rules.

We also decided to run a new scenario from the latest book, Reconquest: Phase 2: Battle for the Olympus Shipyards – Hull Breach.  This new scenario used a bucket list of new environmental rules that did everything from increasing movement and the power to all weapon systems to having orbital debris and unstable environment effect randomly occurring.  With that in mind, I built a sort of old-school list:

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Batman! A Tale of Metal and Dice

Lately, I’ve gotten back into comics and I jumped all-in on a big crossover event in the DC universe, Dark Nights Metal.  It’s a massive, crazy story line that has pushed me into a lot of different comic titles as the events spill across the DC Universe.  I haven’t been in a comic book store in twenty years or more so its been interesting coming back into that hobby.  I don’t expect to stay in the hobby full time but it’s nice to jump in on occasion.

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Dropzone Commander: 2017 Winter Campaign

Today we had our first game of our Dropzone Commander 2017 Winter Campaign at Funtastic Games.  It was 999 point Skirmish-sized game with 6 players in attendance.  Before I left, I had a few minutes and decided to try out a quick proof of concept I’d been thinking of: a pimped out spinner for Indirect Fire deviation (and anything else that needs a random direction).

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Getting Back Into the Swing of Things

So after Gen Con, I thought I’d have more time but sadly, that didn’t happen as I had another trip planned- a belated anniversary trip to Scotland.

Scotland was sufficiently moody and fantastic but very light on gaming.

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6 x 6 Gaming: Dropzone Commander and Pandemic Legacy

Early last week I got a reminder that a group of us were going to hit Dropzone Commander this past weekend.  I had some units that were still primed from my big priming spree before winter so I decided to blitz through a few and finish them up.

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6×6 Gaming Challenge: Mid-year recap

Now that we’re in July, I thought I’d take a quick moment to recap where I’m at with my 6×6 Gaming Challenge. I always keep the running total up-to-date at the top, under my “About” header.

The good news is every game on my list has been played at least once. Even better news is I’m sitting at 20 games/sessions played out of 36 for the challenge so I’m beating the curve by a good 5%.  Let’s look at the details:

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Pandemic Legacy: Season 1 Half-way Point

As part of my 6×6 Gaming Challenge, I decided to add Pandemic Legacy to try to get a commitment out of my game group to go through this game from start to finish.  We tried Risk Legacy long ago but it eventually fell apart and we never got to fully explore the game.  I’m not sure how common this is with gaming groups but the fear of opening a legacy game, permanently destroying, adding, and altering the game state but never finishing it is so heavy that I’d rather have the game sit in shrink and never played than be played half-assed.

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