With my new lights in place (having been put through their paces in my latest Walking Dead comic session) and a pressing need to complete one more Batman Miniature Game before the year end for my 6 X 6 challenge, we put together our last Batman game of the year.
Category: Yearly Challenges (Page 2 of 4)
After painting up my Marine Force Recon group for Dropzone Commander, I thought I’d be all set for our next Winter Campaign game but at the last minute, I decided to switch gears and go back to playing the Feral side of Resistance and play with the Skulltaker and Berserkers I painted up a while back.
This build (now at 1,600 points) would need another unpainted group of minis, my Occupation Veteran infantry. So here it was again, furiously painting up a set of minis right before a game.
This week starts the last five weeks of the year and looking at my 6 x 6 Challenge list, things are looking pretty tight. I have five more games to get in to complete my challenge with Walking Dead dragging its heels with the least games played. Sad as I thought it would be one of the easiest to complete but I got a bit sidetracked. Since the remaining items seem pretty straight forward, I’ll be focusing a bit more energy to get Walking Dead to the table to try to finish out my Chapters series and mess around with some of the new missions in the later rule books.
After Walking Dead, I will have a few stragglers with one game left each. Championship Formula Racing should be easy to get a game in again and I plan to do that this week. Dropzone Commander has it’s last game already set up on the calendar as the local group completes another game in their ongoing Winter Campaign. That leaves Batman Miniature Game.
My impromptu painting session culminated in another Batman Miniature Game earlier last week. I kept the same crew as last time and my friend swapped out Comissioner Gordon for the SWAT Alpha member that I just painted up and Agent Ron.
I still had the last map set up so we decided to keep it and switch scenarios. This time we chose the Skirmish scenario which only cares about killing opponent figures. You still have objectives but the scenario doesn’t favor them any more than normal.
I had some time this weekend and was in the mood for racin’ so I threw down a solo game of Championship Formula Racing. I had to dust off the rules since I hadn’t played it since this summer but after about an hour of setup and reviewing the Historical Driver AI rules, I was ready to go.
This race went a little long so I’ll catch you after the jump.
This weekend we had our second Dropzone Commander game in our three game campaign cycle. This time we were up to 1,250 points and were pushed beyond the smaller Skirmish army build options and into the full Clash-sized rules.
We also decided to run a new scenario from the latest book, Reconquest: Phase 2: Battle for the Olympus Shipyards – Hull Breach. This new scenario used a bucket list of new environmental rules that did everything from increasing movement and the power to all weapon systems to having orbital debris and unstable environment effect randomly occurring. With that in mind, I built a sort of old-school list:
Today we had our first game of our Dropzone Commander 2017 Winter Campaign at Funtastic Games. It was 999 point Skirmish-sized game with 6 players in attendance. Before I left, I had a few minutes and decided to try out a quick proof of concept I’d been thinking of: a pimped out spinner for Indirect Fire deviation (and anything else that needs a random direction).