Not me, I’m just getting warmed up. The cars though, they have seen better days.
Category: Dropzone Commander Page 3 of 13
Back with more on Dropzone Commander and fleshing out my Ruined City. This time, I’m looking at scatter terrain, namely making dozens of tiny cars work in my torn up city. EBay has 10mm (N scale) toy cars in bulk and Colton and I split a pack years ago for Dropzone Commander. Unfortunately, they look too clean to be in my city so I took a page out of friend Brian’s play book at dirtied them up.
After cutting apart one of the existing paper terrain buildings from the Dropzone Commander Ruinscape set, I found that I really liked that even some simple cuts can created fun new terrain options while still maintaining the “fold down” quality of the originals. I decided to explore this a little more.
With the bulk of my city planning done for what I’m now calling “phase 1”, it was time to dot some “i’s” and cross those “t’s”. Namely, I wanted to get this phase into a more finished state and it would start with the foam tiles.
Digging through some unfinished terrain projects I stumbled upon a shrink-wrapped TTCombat building I picked up a while back: the Dicington Tower.
Earlier this week I had started on my new Dropzone Commander layout, tentatively titled “The Ruined City.” I’ve now completed my double canal set and started working on other options like ramps to get from the base (table) level to the second level where most of the board will reside.
Even though the latest ruleset for Dropzone Commander leaves a lot to be desired, I can’t help but work on the hobby side of the system. I’ve done some starts and stops on improving my main board but thought that it just wasn’t possible without a lot more work than I’d have time for but with the 3D printer, the world opened up just wide enough to really jump back into the concept.
It’s been a couple of months since I last played some disappointing games of Dropzone Commander and I don’t think stewing in frustration will do any one any good so I’ve decided to take another path. No game, no matter how well designed, is flawless. In Simulation games especially, this can lead to some pretty funny interactions.
I’ve decided to illustrate some of these situations in Dropzone Commander through some new photographs. It was a lot of fun creating these scenes and, if nothing else, I hope you enjoy them. Big thanks to Colton for loaning me some of his fantastic UCM, Scourge, and Shaltari models.