Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Tag: the duke (Page 1 of 2)

Gen Con 50 Recap Day 1

Thursday opened the Con with its typical crush of attendees all vying for position at the main entrances.

While I didn’t really notice a difference in attendance on Wednesday, I surely felt it Thursday. Gen Con personnel did a good job of keeping things safe and moving so even with the larger crowds, the transition into the exhibition hall was smooth and quick.

Inside, I had a goal of grabbing the new dexterity game Flip Ships (art by my favorite game artist Kwanchai Moriya).  Unfortunately, Renegade Studios also announced a new game in the Clank! line so their booth was packed. With the aid of a friendly attendee couple, we found a way through the disorganized chaos of that booth and paid for our haul and got out of there.

I had about 30 minutes before my first event so I made my way to the Hawk Wargames booth to chat about the new Dropzone 2.0 rules.  I was not disappointed as the demoers were pretty knowledgeable, being avid fans of the original game. I have a summary of the 2.0 rules here. Please note that these rules were what I heard/understood and are subject to change.

Soon after, I was off to my first event of the Con: an X-wing variant “The Heroes of the Alturi Cluster.”  This variant automates the Imperial ships and turns the overarching flow of the game into a full co-op with all players (up to 6) piloting one ship.

I chose a B-wing to pilot and we were off to stop a group of Imperial interceptors from attacking a Rebel transport.  The system worked out very well and I plan on printing out the campaign for our group.

The system allows for pilots to gain experience and buy upgrades and skill so it also contains some light advancement rules.  Very fun and I can’t wait to get a group together to play through it.

The event ended a little earlier so I snagged a quick lunch and jumped back into the dealer hall to scout out some games that were on my demo list.  I went to the Ares Games booth to see about Hunt for the Ring but they didn’t have anything except some minis in a case (lame).

Next, it was over to Flying Frog Productions to see about their new 10th Anniversary Edition of Last Night on Earth.

The new bits look good but are a little cheap.  The new heroes sound fun and if they offered an upgrade pack for the fans that helped get them to 10 years, I’d be in but forcing me to rebuy all the content I already have gets a big “no thanks.”   From talking with the guys at the booth, they sound like they want to do the same thing for A Touch of Evil.  If that is the case and they won’t also release an upgrade pack, I can just scratch that publisher off the list of ones to ever check out again.

I popped over to the Catalyst booth with little hope for info on some of The Duke expansions that have sat around on pre-order for almost a year now.  Catalyst, as expected, was too busy dealing with their big Gen Con release, Dragonfire, to have info on those expansions but lo! What was this??

In their display case, a new Duke core set was shown (with some uninspiring art).  I went in search for more answers and it sounds like they are hoping to have this through in a year (don’t hold your breathe with this publisher).  After that, they want to work on a Feudal Japanese themed version.  That really isn’t news as they’ve been dangling that carrot in from of The Duke fans for years now.  In any case, it was surprising to see a new edition in the works with some new and out of print bits included.

So you may ask, ‘why does Catalyst get a free pass with a version re-issue and Flying Frog doesn’t?’ and it is simple economics.   I have a lot of Last Night on Earth and having another copy of all those components will be pretty useless.  Another copy of The Duke, however, can be used in a travel version I’m making and includes the OOP Arthurian Legends expansion that is impossible to find for anything but insane price points.  Also the price for this new Duke set will likely be on par with the original unlike the 10th anniversary Last Night on Earth set which is retailing for $100.

At this point, it was time to head over to my next event, A Song of Ice and Fire Miniatures Game.

This is CMON Limited’s new tabletop miniatures game that just finished wrapping up on Kickstarter. I’m really not sure what to think of what CMON was doing with this product.  They ended the Kickstarter campaign right before Gen Con, missing an opportunity to show the game off to a lot of people and gain more backers and base support.  I did back the campaign but wanted to try it out before I committed to any more in their eventual pledge manager.  Luckily, I was able to get into a demo and get some hands on experience.

I’d read the work-in-progress rules posted to the campaign so I was pretty familiar with the basics but it’s always better to see the game in action.  Unfortunately, CMON overreached on this whole product and didn’t have enough production copies on hand to run the full event that was listed in the program.  Instead of a full game, they only had enough models to play two units vs two units.  Some demo is better than no demo and they compensated us for the change in event layout with the remainder of the San Diego Comic Con exclusive promo.

That is a nice little bonus. It was unfortunate that I wouldn’t get to try out a full game but planning for this event has to happen months in advance and if any little issue comes up, it can cause things like this to happen.

Back to the demo at hand.  It was good to see and feel how the units work and interact but we hit another snag in trying to learn this game as the person running the demo (a volunteer for CMON) had zero experience with any tabletop game and it seemed like a passing understanding of the game he was demoing.  I would like to say that we just got unlucky but I had other friends demo this at the CMON booth later and they had the same experience.  It also didn’t help that, as a “feature,” CMON hired a live violinist to play Game of Thrones themes with amps pointed directly at the play tables. Not the best idea for your demoers to shout the rules at you over live music.  The musician was good but it was just another misstep in a series of missteps for this products first debut at the biggest gaming Con in North America.  I asked for them to turn it down or turn the speakers to point somewhere else but was told they couldn’t.

In the actual demo, after wading through a lot of missing rules, misunderstandings and incompetent instruction, we played a “game” with me running the Starks and my friend taking the Lannisters.  Whatever game we ended up playing was interesting but I have zero confidence that I actually played the game listed on the box.  I was able to surround Jaime Lannister’s unit and beat the hell out of him but I can’t claim that it was due to any strategic prowess on my part. Rather, it was due more to the fact that the demoer would let my friend know what he could have done instead, usually using a rule never explained or mentioned.

The miniatures are great and there seems to be an interesting game on that table if I cobble the basic experience I had playing with the physical models and combine it with the beta rulebook posted but I can’t say if I’m really going to go in on this game as there is too much unknown at this point.  I was glad to see some of the unit stats got revised between the start of the KS campaign and the demo as it looked a little unbalanced with the few units they showed so far. Things didn’t go as swingy as I thought but again, who knows what game I was actually playing.  I tried to get clarification from the person running the demo group but all I got was that some of the rules were modified to fit the extremely small game we played as a demo. Ah well.  At least the minis look cool. Maybe I’ll pick it up and pillage it for Kings of War.

While at the display case, I also checked out their next Kickstarter, Hate. I have no info on this game but the resin miniatures were fantastic looking.

Moving on from the debacle that was Song of Ice and Fire, I had a few more minutes to check out the hall before it closed and remembered that I saw some little teaser about some interesting 15mm miniature game coming out called Time of Legends: Joan of Arc. The company was new so it got shunted into the very corner of the exhibition hall so I trekked over and saw a pretty amazing scene.

My jaw dropped when I saw that display case.  I didn’t have time to really check it out but I immediately cancelled my first event on Friday to make sure that as soon as the dealer hall opened, I would bee-line to this booth and drop in for a demo to see if it played as cool as it looked.

With the dealer hall closing, we headed out to dinner and then hit the They Might Be Giants concert.

I’d always wanted to see this group live and they were ok but I think it had just been too long since I listened to them and that style of music just isn’t as interesting anymore.

We left the concert before the encore and headed to the BGG Hot Game room.  The game room didn’t seem as well stocked as last year or maybe the offerings were just weaker but we got in a good intro game to Flamme Rouge.

Flamme Rouge is a racing game with a customized track.  You move by playing cards from your two rider decks.  Each player has the same decks but you’ll be adding low “exhaustion” cards to your deck if you stay out in the lead.

By mid-game, I’d broken away from the pack and we all left our friend Colton (black riders) in the dust.  I figured my lead rider would burn out and my second rider to coast in using the blue riders as his wind shield. But apparently Colton had other plans and was just biding his time.  We got all bunched up on a hill and then Colton started subtly making his move.

and then used his sprinter to blast ahead right at the very end, narrowly winning the race.  The game was shocking and quite fun.  I’d definitely play it again but still feel like CFR delivers the better racing game.

We finished out the evening and day 1 with Kingdomino, the Spiel des Jahres winner.  I’m not sure what happened but I totally misheard the rules and played totally wrong, losing horribly.  This was surprising because the game is really simple.  I guess I was more tired than I thought or had a little too much bourbon during Flamme Rouge…

Gen Con 2016, Part 4

click here to see part 1 of this series.

click here to see part 2 of this series.

click here to see part 3 of this series.


00_pika

Sunday was the last official day of Gen Con 2016 and I’m always a little lost on what to do.  The Dealer Hall is a good option to find last minute deals or get in that last demo of a game you’ve been eyeing.  This year, I was trying something a little different- I was running a few events.

I’ve run events in the past and swore I’d never do it again but those events were a huge chunk of time and very taxing.  The events I had planned this year were just an hour each and playing some of the games I enjoy most.

loopin chewie logo final 2016 copy

First up was a Loopin’ Chewie Tournament.  I had some ideas on how to run one based on how A Gathering of Friends runs their Loopin’ Louie tournament so I was ready to go with 7 sets of Loopin’ Chewie and some fun prizes.  Unfortunately, only 4 people showed up.

04_Chewie_tourney

the few, the proud

We still had a bit of fun putting the players through a gauntlet of various play styles and much to my surprise, our youngest competitor came away with the most wins and the Golden Paddle award.

04_Chewie_winner

judge me by my size, do you?

We had set up the tables early and I had a lot of people checking out the game and quite a few families stop by to try it out.  We also left a few games up while we tore everything else down.  More families joined in and played a few games.  Even though the overall turnout for the event was small, there was a bit of interest in the game and so I’m confident next year will have more people.

04_Thunder2

Next up was my pimped out Thunder Road.  We had 3 out of 4 players show up so this event was a little better attended than my tournament.  The guys enjoyed the game and my road variants and so it was definitely worth running.

04_Thunder1

The location the Con gave me was perfect as it was situated down one of the main event hall walkways.  I had quite a few other attendees stopping to talk about the game and the nostalgic memories it brought back as well as gawk at my pimped out components.

After my events were done, I dropped off my stuff at the hotel and came back to the convention center to finish out the rest of the dwindling hours, checking out things I missed earlier.

02_riverdragons

River Dragons was a cool simultaneous action game where players are trying to get their pawns across the map via river planks that you set out during the game.  The publisher only had the Giant version pictured above available to buy but I’ll definitely check the regular version out when it is reprinted.

02_Walkingdead

Mantic Games had their retail copy of The Walking Dead: All Out War miniatures game available for demo. The bits look great and I can’t wait to get my full Kickstarter copy.

02_WH40k

Earlier in the Con, there were some pretty epic set ups including this massive Warhammer 40k battle.

01_ships

Or this great looking Age of Sail homebrew game.

01_WM

 Privateer Press always has some of the most amazing board set ups for their demos and tournaments.

03_cosplayWolv

00_cosplaysent

While not known for its cosplay, Gen Con still caters to that crowd to good effect.

Marike Reimer, Best in Show

Greeting the Sunrise, Marike Reimer

Marike Reimer had a submission that won Best in Show in the 2016 Painting Competition. There is some amazing freehand work on that model.

01_firestorm

Homebrew add-ons like this massive Space Station for Firestorm Armada are all over the Con event hall. It’s great to see just how many players love to go to extremes to create immersive environments for the games they love.  The essence of pimping games.

Gen Con wrapped up with a trip to the airport and a last relaxing meal before the flight.  I got home and unpacked and found that I actually had a pretty good swag haul.

05_swag

I was able to pick up the Flick em Up expansion and some new Wave 9 X-wing ships. I was able to grab some Mantic Walking Dead promo zombie figures and some Event exclusive Dropzone Commander packs.  Then there was the annual Gen Con die and some Catacombs and Stellar Conflict promos.  My Duke tournament “medallion” (Flava Flav style), some CMON exclusives and some fire/smoke tokens from Broken Token round out the goodies.

All-in-all a great convention and I can’t wait to see what happens next year.

Gen Con 2016, Part 3

click here to see part 1 of this series.

click here to see part 2 of this series.

My first event on Gen Con 2016’s Friday was a fun little Liar’s Dice Tournament. It was fun but I forgot how quick your luck can swing in those games and Reese and I failed the first round.  Back to the dealer hall we went but then I had to ditch early to go find a run-through of Portal‘s new game Cry Havoc.

02_cryhavoc

I really wanted to like this game but it just felt too similar to other “dudes on a map” games. The combat was interesting and unique but it wasn’t enough to make me think I ever needed to own this over something like Blood Rage.

We decided to try a different type of event this year so all three of us signed up for the Catacombs Walking Tour.  It was interesting but ultimately, the “catacomb” was basically a basement in the bottom of an old city market.

02_catacombtour

seriously

I ditched my next event (a Crokinole tournament) and Reese and I headed back to the Yard House.  Great food and awesome beer selection.  Dragon’s Milk from New Holland has been my poison of choice lately but I have to be careful as it will kick me on my ass.

After dinner, I ran over to catch the Shut Up and Sit Down Live Podcast event.

02_SUSD

It was standing room only and I was in the very back corner but in typical SU&SD fashion, they ran a great and entertaining show. They brought in their resident “miniatures” expert who has been reviewing minis games on their site and we learned a bit more about him and some of the games he was reviewing at the Con.  The cast was a lot of fun and had some interesting audience participation but as they opened it up for questions, I had to take off to meet up with Colton and Reese for the BGG hot games library.

This year Boardgamegeek hosted their first ever BGG hot games library at Gen Con.  I’ve been to BGG Con and their library is impressive during that Con so I was excited to see what this would be like.

It did not disappoint.  The first thing was a sign that said “Time slots sold out – no generics.” As we planned ahead, this was perfect news.  It meant they were policing the room effectively and we should be able to get a table and game.  We were greeted with just such a situation and we grabbed Imhotep for no other reason than it being a Spiel des Jahres nominee and I figured it’d be light to learn.

In typical BGG hospitableness, a guy came over and asked if we knew how to play or if we wanted him to teach us.  We were honored and playing in a quick 10 minutes.

02_imhotep

The guys next to us dropped Ice Cool, a penguin racing dexterity game and since we all finished up at about the same time, we shifted over and learned how to play that one as well.  It was cute and really popular at the show but it wasn’t really my kind of dexterity game.  Maybe for the kids eventually. It did sell out at the show though so it definitely found its audience.

02_icecool

Ice Cool ran us to time so we went back to the hotel for some sleep.


Saturday was my busiest “scheduling” day as I was booked from 10am to midnight with no breaks.  This is only the way it looks on paper.  Events rarely stick to the scheduled stop times so Saturday ended up being pretty relaxed.

I started with an event I’ve been meaning to try that is hosted by the venerable NoVaG (Northern Virginia Gamers) group: Formula Waaugh!

my Ork racer, BlitzKrug, ready to kill it

my Ork racer, BlitzKrug, ready to kill it

Formula Waaugh! is a custom racing game using a lot of the rules of Warhammer 40k to create fun and mayhem.  The host was great and basically ran the race pretty open by telling us we could try to do anything we wanted and he’d adjudicate.  This is perfect for this kind of open, crazy, no-holds-barred bloodfest.

03_waa_02

Formula Waaugh! race layout

The race had a lot of craziness with some racers immediately turning around to joust with the players behind them and try to run the course backwards while others decided to cut the race size down and drive straight into the crowds.  During the rounds, other events would happen such as angry Orks in the crowd rushing out onto the field to try to join or take over some of the existing vehicles.  Airstrikes were called in, Gyrocopters came in, and a lot of carnage ruled the road.

this jump was the bane of many an Ork racer

this jump was the bane of many an Ork racer

After a lot of the other players had ground out or blew up, I made it through the initial jump and skated around some of the derelict vehicles only to catch a last land mine and blow my car out.

my watch is through, my car is done. so endeth the run of BlitzKrug

my watch is through, my car is done. so endeth the run of BlitzKrug

It was a lot of fun and the hijinks and wackiness of the event overshadowed the sometimes long turns and bad luck.  The layout was perfect and it was a highlight event of the Con.

Later that evening, I finally got to participate in an event I’ve been wanting to do for several years now: the annual Duke tournament. I’m usually bogged down in X-wing or Armada tournaments so I can’t do this abstract strategy game tournament but this year I made it a priority.  I was running behind but luckily they saved a seat for me when Reese assured them I was on my way.

The tournament was quick and smooth and went through the rounds pretty easily.  Things got a little hairy in round 2 when I started getting trapped in a corner by an opponent that was quickly outpacing me in levying new figures but he left just the tiniest bit of daylight in one turn and I escaped and regrouped.  I levied a Wizard and chased down his Duke and ended the game.  The final game was a fluke as I caught my opponent unaware and ended the game in about 4 or 5 total moves.  It was a lot of fun and all the competitors were good sports.

To celebrate, Reese and I ran over to the Ram.

03_Ram

I never remember anything great about the Ram but this evening solidified the fact that it just really isn’t that interesting.  The food took forever, the service was stressed due to being so busy, the order came out wrong, the food was just blah, and they have only a few beers on tap.  As much as we didn’t want every meal to come from the Yard House, we might just need to do that from now on.

After the uninspiring meal, we had another set of tickets to the BGG hot games room.  Reese and I got their and had time to kill before Colton showed up so we busted into Klask.

03_klask

Klask is a dexterity game that is a little bit like airhockey with little magnet penalty pieces and the ability to “klask” into your scoring hole and lose points.  Reese and I had a lot of fun with this.  I don’t know if I’d own it but I’d play it again if the chance came up.  Colton was able to join us and I busted through the rules for Isle of Skye while Colton filled us in on his own Formula Waaugh! experience.

03_IsleSkye

Isle of Skye was fun and Reese even had a good scotch for us to drink while we played. The game is an interesting combination of Carcassonne mixed with variable score conditions and quasi-Castles of Mad King Ludwig auction elements.  Isle of Skye ended the evening and so we headed back to the hotel to pack up for the last day of the Con.

I’ll end my Gen Con 2016 series next time with my Sunday events and wrap up.

Gen Con 2016 Prep: T-minus 3 days to departure

So Gen Con is less than a week away and I have quite a bit of stuff left to do.  This year, I decided to try my hand at running a few events.  Since I feel spiritually responsible for bringing Loopin’ Chewie into this world, I decided to run a fun little Loopin’ Chewie tournament.  The game might not be selling that hot as I was able to pick up quite a few copies for cheap at various big box stores. Regardless, maybe I can, in my small way, help bring some life into it again.

I have quite a few things I need to do to get these games up to snuff.  There is the mundane stickering that will need to be done but I also find the separated paddle arm to be too flimsy to really hold up to the punishment of tournament play.

chewie bad arm

I grabbed some cheap bolts, drilled holes through both sections and attached them.  Now they don’t move at all and should do well during the tournament.

chewie good arm

Now only about 20 more go and then sticker the 7 copies.

chewie stack

I also have to finish up the prize support, fashion some small signage, and figure out how to pack it all…

Along with my Loopin’ Chewie tournament, I’m also running a couple of Thunder Road games. This will be with my pimped out copy, of course.  I was hoping to get in on another GM’s Thunder Road game but the events sold through too quickly.  Not one to cry over the little things, I decided to host my own event instead.  Unfortunately, I never finished my Battle Buses from Cabin Con so those are needing some serious love.

TR buses magnetized

I was able to magnetize them so now it’s on to some painting.  I also built a custom auto-turret that I have rules for in my Skull City expansion so that will need some work too.

TR turret

So that is how my event prep is going. I’m sure there are things I’m missing but I won’t see it until I can finish up the big and obvious items.

While not part of any event, I did try out a cool abstract game called Onitama by Arcane Wonder.  I really enjoy The Duke by Catalyst games and Onitama is very similar with evolving movement options for the pawns and a “capture the king” victory style.

Onitama-Components-600

Onitama image from Arcane Wonders

The Arcane Wonders version is very lavish for the game’s simplicity and while it was great playing on my friend’s copy, I wanted to shrink the game down to make it more travel-friendly (perfect for our upcoming Gen Con trip).

onitama box

I didn’t have a lot of time to really make the game look anywhere near as stylized as the official game but it seemed to work out.

onitama open box

I pulled a lot of the images from Boardgamegeek or general image searches and printed them on cardstock to adhere to the box and components.  I wanted the game to be completely self-contained (I imagine I’ll play this on the plane or on cramped restaurant tables).  That meant I wanted a magnetic board and magnetic pieces. Pretty easy to do with some business card magnets you can get at hobby stores.

onitama close

I needed to raise the deck, so to speak, as the nested board would get blocked by the sides of the top lid.  I used simple foamcore to raise it up and embedded magnets on the bottom so that the top lid, when flipped, will magnetize to the bottom of the box and elevate the whole board.

onitama full

The cards were customized simply in Illustrator and made in two parts: card stock inside then copy paper for the generic back.  Spray adhesive sticks both sides together then I used an Xacto to cut them out.  Fantasy Flight square card sleeves (light blue package) finish them off and keeps them safe.

The pawn pieces were leftover Scrabble pieces from the portable Scrabble set I destroyed in making my custom Ponte del Diavolo.  I added a little paint, sealed them, and magnetized the bottoms and the whole thing is wrapped up.

CabinCon 2016 Recap part 2

So Thursday was technically over and Friday had begun but I was still keyed up from The Walking Dead game I ran and winning a game of Liar’s Dice so our resident night owl and I started up a game of Mottainai before calling it quits and heading to bed.

cabincon14

Some of the early risers hit Patch Work and one of the out of towners and I started up the new App-assisted Co-op version of Descent: Road to Legend.

cabincon13

Descent: Road to Legend actually took quite awhile but was a lot of fun.  In the meantime, the others tried out Weilong and hit a game of Tummple!

cabincon15

cabincon16

After the Epic Descent and Tummple! games, VS System was hit again and then a few of us took off to go do some archery in the woods while the rest stayed behind and played Knight Models Marvel Universe Miniatures Game. The resident photographer went “arching,” so no pictures though the Marvel minis were painted up and looked amazing.  Maybe someone will have some pics to share…

The archers got back later and joined in a few futile games of Space Alert.  While the doomed crew of Space Alert were busy getting their ass kicked, the rest of the guys hit Tiny Epic Galaxies.  We closed with a quick game of Riff Raff before we headed out to dinner at our staple “out night” establishment- Poncho and Lefty’s.

cabincon18

cabincon17

Pancho and Lefty’s came and went and we were back at the cabin to try out the last installment of our Walking Dead: All Out War homebrew game.  This time the adventure played out at the cabin we were staying and, with a little overzealous zombie distribution by me, the game seemed to maintain the tension and excitement of our first session.

cabincon19

The cabin stage is set… for the dead.

It can be dangerous to force a second epic game after the first one is successful as the second session rarely matches the interest of the first and tends to just drag on but this one worked well and the guys had a lot of fun.

victorious heroes (who don't look at explosions)

victorious heroes (who don’t look at explosions)

Everyone was still up and ready for more gaming after our close victory in Walking Dead so we broke out Lift It!

cabincon21

This game was the perfect follow up to the serious and complex minis game we just finished up as it was so ridiculously silly that it served as a great juxtaposition.  It proved crazy and hilarious and was a great ending to the day.

competitors harnessing all the tools at their disposal to out play each other

competitors harnessing all the tools at their disposal to out play each other.

cabincon23

co-op play!

co-op play!

Saturday started with some early morning Hive fun and then descended into some furious Thunder Road action.

cabincon25

custom rides take the board

custom rides take the board

cabincon27

After lunch, we took up a backstabby game of Jolly Roger, complete with real cheaty pirate action, some great Crokinole flicking, and another game of Roll for the Galaxy.

Having been cooped up long enough inside, we went outside to enjoy the weather before a storm could come in with the lawn game Kubb.

laying out the field of battle

laying out the field of battle

cabincon29

cabincon30

cabincon31

The storm soon ended our outdoor fun and we went into the darkening cabin for some Escape from the Aliens in Outer Space. After being a human player and easily getting slaughtered we went back to some dexterity action with my favorite: Catacombs (3rd edition).

cabincon32

cabincon33

cabincon34

After Catacombs we broke for dinner and hit an epic game of Blood Rage.  It proved too much for group as the game went a bit long and had a mix of experienced and inexperienced players, making for a lopsided victory.

We finished out the late evening with a quick game of Toc Toc Woodman.

Sunday was our pack up day but we had some time and still got in a few games before people had to take off.  I got another Descent: Road to Legend session in while the others hit The Duke and the VS System again.

Descent ended in our defeat this time around so we pushed back into another game of Roll for the Galaxy and ended CabinCon 2016 with a rip through the Castles of Mad King Ludwig.

It was a great time and the perfect length for a gaming getaway.  I’m glad everyone could come out and it was great to see familiar faces and play some great games again.

Stats:

Total games played: 72

Game Play Log Breakdown:

Codenames (6)

High Society (1)

No Thanks! (1)

Liar’s Dice (5)

Delve (12)

VS System (5)

Stone Age (1)

Imperial Assault (1)

The Duke (6)

Roll for the Galaxy (3)

The Walking Dead: All Out War (2)

Mottania (1)

Patch Work (3)

Weilong (1)

Tummple! (1)

Descent: Road to Legend (2)

Marvel Universe Miniatures Game (1)

Space Alert (2)

Tiny Epic Galaxies (1)

Riff Raff (1)

Lift It! (1)

Hive (1)

Thunder Road (1)

Jolly Roger (2)

Crokinole (2)

Kubb (4)

Escape From the Aliens in Outer Space (1)

Catacombs 3e (1)

Blood Rage (1)

Toc Toc Woodsman (1)

The Castles of Mad King Ludwig (1)

 

 

Page 1 of 2

Powered by WordPress & Theme by Anders Norén