Thursday opened the Con with its typical crush of attendees all vying for position at the main entrances.
Tag: flying frog productions
One of the first board games I really got into was Flying Frog Production’s Last Night on Earth zombie horror game. The game first hit the shelves in 2007 and I picked it up right away due to its unique art style using edited studio photography in place of the more common painted or illustrated art of other games.
So this is the last weekend to get ready for our annual Cabin Con gaming and I’m still prepping material for some games. I’ve been making progress on my components but I’m still pretty behind. I’ll likely need to start scratching things off the list to make sure I can finish the most pressing projects in time.
When I first got into the hobby of board games, I had virtually no game collection to speak of and so I was more into the “playing and acquiring of new games” aspect of the hobby. Too busy with the enjoyment of experiencing all the classics for the first time, I had no real reason to pimp out games. I had played role-playing games (RPGs) and Magic: the Gathering growing up but never did any modifications. RPGs always had a heavy modification component as you built your own adventures or painted minis but it seemed to be so tied into the overall game experience that it was hard to have one without the other. In a way, an RPG background helped me most with future pimping projects.
The first game I ever knowingly pimped out was Last Night on Earth. This zombie apocalypse game from Flying Frog Productions was a favorite of mine and the more my game group played it, the more the theme and atmosphere really came through and engaged us. I was researching more information on the game on Boardgamegeek.com (BGG) and saw a lot of players painting up their miniatures. I am by no means a professional minis painter so, while the images looked great, I largely skipped them and looked deeper into the BGG entry for interesting discussions on the game. That all changed when I came across David Bezio’s painting article on BoardGameGeek.