Tag: battle report
Sometimes you get distracted and then projects just fall off your work bench. In the case of Gaslands, it was 18 months since I last worked on anything for the game and it seemed with Gaslands Refueled released (the second edition of the game), I would just leave it all behind. But fate decided differently and for whatever reason I dusted off the rules and decided to make it happen.
As I was going through my notes from a game of Test of Honour this past weekend, I realized that it was our first full game. We’ve messed around with my Dojo Assault stuff and we ran through some of the previous edition’s opening scenarios but none of those brought it all together as the complete and likely intended game.
As if to remind me that I still have a bit of work preparing for our next Frostgrave game, we decided to throw down a full (24 point) game of Test of Honour on the frozen ruins of an oddly-themed mapped. Fitting enough though, our minis were all various stages of grey (for now).
I was able to get another game of Dropzone Commander 2e in over the weekend. This time it was just two of us running 1,500 point builds. Our resident PHR player and I decided to get some different scenario rules in play so we decided to hit “Battle for the Olympus Shipyards – Clear the Cargo Bays.” This scenario features confined caverns and storms. Confined caverns require all aircraft to make a “to the deck” roll at the start of their activation (aircraft destroyed on a 2d6 roll of 2). Also any structures, when destroyed, destroy adjacent units within 3″ instead of 1″. Storms will force the aircraft to fail on a roll of 4 or less instead of 2.
With the scenario set up and the lists made, the four of us started up our game of Dropzone Commander second edition. For some of us, it was the first time using the rules while others have dabbled in the beta system for a couple of games. We rolled off to pick sides and I won so I took the side aimed at the Orbital Laser entrance. Our UCM player was my left neighbor, PHR across from me, and Scourge was to my right. I was the only one with infiltrators so I set up my Sappers in the tallest building available to me. Having never used the Pizarro walker, I decided to play him safe and hide him behind a building near my player edge.
This weekend, I was able to put some of my painting and terrain to work as we set up for a big four player game of Dropzone Commander. With the release of the unofficially official beta stats on Facebook, I could legitimately play my Resistance force and the rest of the group could field units beyond the core rulebook. In my mind, this means we’re officially breaking out of the old first edition orbit and setting our sights on the second edition horizon.