Alright, so with my new Sniper variant underway, I wanted to break for a little bit before hitting up my next session of The Pit.
This time, we’re going to throw in another twofer (Pit be hungry, yo) with Billy & Ben.
Thanks to Facebook poster, William Cuthbertson had an interesting suggestion to run a parent/child combo into The Pit. I liked the idea so I grabbed Morgan and Duane and started to set them up. I soon realized that this Pit session wouldn’t be complete unless the whole family was involved.
Mrs. Morgan wasn’t expecting the spotlight so she had to go under makeup.
This weekend saw the conclusion of our Dropzone Commander Winter Campaign.
BEGIN TRANSMISSION…COMMAND EYES ONLY…
PROJECT: ARTHUR MILLER
INTELLIGENCE REPORTS LOCATION OF FUNCTIONAL ORBITAL LASER IN ABANDONED CITY CENTER, NEW LONDON.
PRIMARY OBJECTIVE IS TO CONTROL THE LASER TO ASSIST IN ORBITAL BATTLE.
SECONDARY OBJECTIVE IS TO LOCATE AND RETRIEVE PLANS FOR ORBITAL LASER AND POWER SUPPLY, HIDDEN IN VARIOUS LOCATIONS IN NEW LONDON.
DETAILED MAPS TO FOLLOW…
The campaign coordinator had us bring our Aegis Orbital Defense Laser so I was glad to finish mine up for the game. I’ll have final pictures of that up later this week but for now, on with the game!
Welcome back, Walking Dead fans! I didn’t get to paint up a new survivor but the show must go on and The Pit is hungry. So without further adieu, I have Carl Grimes, Trainee Sharpshooter taking on The Pit.
It’s Ladies’ night Carl. Hope you can handle it.
I recently picked up a Collector’s Edition set of Walking Dead: All Out War even though I own about 90% of it already. Why? Well, I really wanted the two show exclusive packages that came with it and figured I could always put the other duplicate components to use later.
One of the figures that caught my eye was the next incarnation of Dale, his “Prison Advisor” role.
Riding high from my win in the first Miles Behind Us scenario using my Hardcore rules, I decided to push on and hit Chapter 2: Leaving Wiltshire Estates.
edit: rules recap:
Lately, I’ve been troubled by the lack of challenge in the Walking Dead: All Out War scenarios. I played through the Days Gone Bye scenarios and only found them challenging when “role-playing” a character to do non-strategic moves or artificially inflating the challenge like adding the Night Fighting event card.
I decided to give the next crop of scenarios one last shot before I start making some sweeping changes.
In my comic sessions, I’d mapped out an order of the existing scenarios in the Days Gone Bye expansion to fit the storyline I wanted to create. My goal in running those was to use the recommended set up so I could also follow the story and balance the designers were creating. In plotting our my own story, I couldn’t get one of the scenarios to fit so I decided to play it “straight” at the end of my 6 x 6 challenge.