Pimp My Board Game

a pursuit of fruitless endeavors and endless refinements

Category: General (Page 2 of 32)

Walking Dead Wednesday: More Inking

With the Thanksgiving Holiday came a much needed break. Things are still pretty hectic but I’ve still been able to work on some projects. Mainly, more of my Inked re-theme of The Walking Dead Here’s Negan board game. Having gotten the figures mostly complete, I’ve run into the same issue I usually have with these ventures: terrain.

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Walking Dead Wednesday: Here’s Negan Inked!

I initially called this “comic styling” or “sketched” but in doing a little more research, lining an all white mini in heavy black ink is more akin to what a comic book inker would do. This process in comic books is the final stage before the colorist and letterer finish the comic book proper. The inker would clean up the original artist’s pencil lines and decide on balance with the final black lining. There is a lot more art to it than simple tracing (as Chasing Amy would argue).

I’m no artist so I’m basically tracing but I’ll try to achieve a higher calling and call it “inking.” After having my first attempt sitting on my desk, I couldn’t stop checking it out so I’ve decided to go full bore and Ink all of Mantic’s Here’s Negan Walking Dead board game.

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Skinning A Thief

For a few years now (or actually closer to a decade), my group and I have wondered about a curious deduction game called Master Thieves. This game centers around a wooden jewelry box contraption that the players manipulate to gain resources and win the game. We first encountered the game at BGG Con long ago but never tried it. With a $170 price tag on the secondary market and the game out of print, buying the game outright is a huge risk. Luckily, we have the technology to rebuild him. or her. it?

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Walking Dead Wednesday: Comic Styling

It’s almost Halloween and that has me looking at horror-themed games, especially Walking Dead. While I haven’t found time to put it in the general rotation, I did have an experiment I wanted to try out. I’ve seen some very talented painters do things in a comic-style paint scheme and I wanted to try it out a little bit but in my own way.

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Idyllic Scenes

With the first two phases complete on my pimp out of Era: Medieval Age, it was time to move on to the next piece, the player boards. These boards were complained about a lot and is the only major piece of criticism with the game from what I see online. The publisher provided a sticker set to improve the overall visibility of the board numbers but I know we can do a lot better than that. Also, it doesn’t change the fact that the boards are such bland and uninspiring yellow.

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Going Medieval

I had a chance to play Matt Leacock’s new game Era: Medieval Age at Gen Con and instantly liked it. The quality components and the full “city building” game style was immediately appealing. I didn’t pick it up at the Con as I didn’t want to fight the crowds and haul it home but I finally picked it up and got it to the table.

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Dropzone Commander 2e: Epic Play

With our individual match-ups ending quickly, we decided to be more social and play with everyone at the same extended table. We left the two main floor maps as is and created 8 starter armies: two UCM teamed with two Resistance against two Shaltari with one Scourge and one PHR. A “Humans vs Alien” mega-battle.

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Dropzone Commander 2e: A Day Of Battles

A friend has made it a tradition to host a day long session of Dropzone Commander for his birthday. While the timing of when we host this changes based on availability, it is a great chance to get a group together and explore more of the Dropzone universe. With the recent rules getting a much needed FAQ and Errata, we were finally ready to put the official rules to more use.

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Frostgrave: The Dark Prophecy, Session 4

Four prophecies were given,
Four Wizards foretold,
Only one can reap true,
For the Wizard most bold

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Test Of (dis)Honour: Full Game

As I was going through my notes from a game of Test of Honour this past weekend, I realized that it was our first full game. We’ve messed around with my Dojo Assault stuff and we ran through some of the previous edition’s opening scenarios but none of those brought it all together as the complete and likely intended game.

As if to remind me that I still have a bit of work preparing for our next Frostgrave game, we decided to throw down a full (24 point) game of Test of Honour on the frozen ruins of an oddly-themed mapped. Fitting enough though, our minis were all various stages of grey (for now).

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