So after our first game of A Song of Ice & Fire Miniatures Game, I’ve had some time to collect my thoughts. As a quick recap, we played a 30 point “small” game using only the starter set. The army lists were netdecked from the Kickstarter updates that featured some initial build lists.
Category: General (Page 2 of 22)
With most of my Kickstarter package in from A Song of Ice & Fire Miniatures Game in, I pushed to get it to the table and finally put it through its paces. My friend and I had a chance to play a demo of the game back at last year’s Gen Con but the experience was pretty piss poor. I’ve watched several playthroughs online and read the rules fully so was hopeful that we could see the game in the best light this time.
Earlier this week, I had the chance to break out Championship Formula Racing again. We had 6 players this time with four newbies and two veterans. As is typical when I play the game with new players, we ran a “practice turn” where we start the race and get through the first turn so that players can understand the rules and have a better idea on building their car.
After the practice turn, we set up our cars and started out.
I started in 2nd position (in the ’57 red Ferrari-Lancia 801) but quickly took the lead in turn one. Wyeth was in the orange March 761, Louis was in the Yellow Penske PC4, Jonas in the Black Lotus 77, Sean in the white/red McLaren M23, and Colton bringing up the rear in the blue Tyrrell P34.
I’ve been looking for a better way to hold my minis as I paint them and some time ago, I saw that Games Workshop makes a miniatures “handle.” When I was looking for them six months ago, they were all sold out but they finally came back in stock and picked one up to see how I liked it.
With 22 days left until Gen Con, I figured I’d get a jump on an event I’m participating in and one that sounds quite fun. “Frostgrave: Bleak Sunrise with Creator” is a sold out introductory event into the world and rules of Osprey’s popular Frostgrave miniature skirmish game.
I’ve danced around playing this game for some time now. Some friends of mine said they really liked it but it was a bit too random. Others just barely dipped their toe in and want to explore the game in more detail. With this intro game at Gen Con, I’ll be able to get a firsthand view of the game with none other than the designer, Joseph A. McCullough.
With my Miles Behind Us expansion complete, I’ve decided to log in the full narrative campaign. I’ll be using the Story Mode rules and participants required for each scenario but will use the expanded “Life and Death” rules from the Advanced Rules – Campaign Play. The only modification to that final rule is that if the survivor is a casualty and rises again as a walker, the survivor has also permanently died and will be considered removed from future scenarios. As always, I’ll be using my hardcore solo rules as well.
I’ve already got my first game in the bag but I’d like to switch things up a bit on my reports and go back to my comic book style format. These won’t be as “immersive” and I’ll limit each scenario to 6 pages but it’ll be nice to make some comics again. It will also help differentiate these reports from several of the same sessions I’ve already reported on. Comic session reports do take a bit longer to complete but I hope to have the first session done by next week.
In addition to my weekly Walking Dead Wednesday and 1×100 challenge (one game one hundred times), I’m also trying get the miniatures for The Walking Dead: All Out War painted up.
To ease the workload and stave off burnout, I’ll be painting based on what scenarios I have to play coming up next. To better understand which scenarios will be the easiest to start, I’ll break them down by figure and grey out the ones I’ve already completed. I won’t include walkers unless a scenario calls for a particular figure or walker type.
So it is now July and that means I’m halfway through my game challenges so it is time to check in with how I’m doing.
For my “1×100” challenge, where I aim to play at least 100 different games at least one time, I’m doing pretty well. 58 total unique games so far for the year means I’m beating the average. CabinCon is always a good time to hit a wide variety of games and it did not disappoint. On the other challenge, however, I’m obviously struggling.
Late last week, Mantic’s stand-alone board game based on The Walking Dead, titled “Here’s Negan,” got an early leak thanks to an impatient web developer at ICv2. The link was only up for a few hours before they realized the blunder and pulled it down but earlier this week, they released the details again.