a pursuit of fruitless endeavors and endless refinements

Tag: milton bradley

Thunder Road: Skull City preview

After working up a lot of pimped-out items for my copy of Thunder Road, I’m still finding I want to do more.  I want to add some different features and I started thinking of possibly moving it to a new setting and an urban Death Race theme seemed appropriate and interesting.

When I first picked up Thunder Road, I noticed the UK version (the one I own) is actually a great match for the 10mm Dropzone Commander‘s scale models.

DZC TR size compare

Showcase: Thunder Road

So Mad Max: Fury Road came out in the summer of 2015 and a friend was really into the whole mythos and genre. He picked up an old Milton Bradley game, Thunder Road, first published in 1986, and showed it to me.

Big Pimpin’

One thing that has fascinated me in board games is the concept of taking a standard game and blowing the whole thing out to a larger size.  These “super-sized” or “Giant/Mega” versions of games are usually seen at game conventions or public spaces. I suspect this is mostly due to the cost involved in creating giant versions of the game and the space needed to play/store it but it also creates a spectacle and attracts a lot of attention.

It’s the spectacle that drives us to make giant versions of these games. It’s this unique aspect of play that engages the players and the audience in a way that takes something very familiar and maybe even boring and makes it into a memorable experience. For me, playing a giant version of the game brings me back to a child-like state where the pieces barely fit in my hands.  My movements are awkward and clumsy and I become fully immersed in the game itself.  It occupies a wide field of my vision and I am in the game as completely as I can ever be.

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