To end out this 2019, I decided to post my first Operation: Last Train report. Though I’ve been mostly cobbling together existing miniatures to get this game going, it still took a while for me to get it to the table.
Tag: infinity (Page 1 of 2)
I’m not really surly but it is Pirate weekend (Pirate talkin’ was actually Thursday but a lot of the festivities show up on the weekend) and I thought it fitting. Especially because I was combing through my collection looking at Pirate-themed gaming options when I stumbled on my copy of Merchant & Marauders.
This old Z-man game got a lot of attention and was well liked by my group but it disappeared and never came out again. Looking back through the box, I realized why.
Like every year, I think I’ll have time during the show to update things but that never happens. The convention is just too busy and entertaining to stop and post so as I settle back into to post-Con life, I get the energy to recapture the magic before too much of the memories fade. Because my photos are in order, it’s easiest to just go through things each day.
While I only played a small part of one game of Infinity at CabinCon, playing just one model in between two warring factions was pretty fun. There was very little risk or reward for me but it was a wildcard for Sean and Colton playing the full scenario. I tried not to play spoiler or kingmaker and really just play more character driven. This led to some imbalance as I started picking on Colton’s units that kept aggro-ing me but it was still a fun little skirmish.
Our annual gathering , CabinCon, happened this past weekend with four of us making the initial trek up the mountains this year. Sean, Colton, Reese, and I got things settled upon arrival and immediately jumped into some gaming. We kicked things off with a game that caught my eye in a living room full of game boxes and tubs: Meeple Circus.
I still want to finish up the Operation Red Veil final mission but I got an opportunity to throw down a full 300 point game this weekend and put together a quick report. Due to time constraints and my inexperience with the rules, we only got to play one full round but it was enough to see the game in more detail.
After pushing through some of the base painting of Fat Yuan Yuan, I got back in the rhythm and was able finish his “attack” sculpt up. The sculpt really started to come together at the end when I started working on the wash and shading. I didn’t much to highlight things and the brush was a bit sloppier than I would have liked but he’s done and that is the most important part.
While I was really excited to get my new Infinity figures prepped, I still had one thing to complete before I could officially complete my Operation: Red Veil. The last mission, and likely the most interesting, has a “Yuan Yuan” character as a neutral AI figure causing trouble for everyone. If I had pre-ordered the starter when it first came out, I would have been able to receive a special promo Yuan Yuan figure. Since I didn’t, I only had a little token to represent the figure and that just wouldn’t do. So I went looking for a replacement and stumbled on this: