This weekend we had our second Dropzone Commander game in our three game campaign cycle. This time we were up to 1,250 points and were pushed beyond the smaller Skirmish army build options and into the full Clash-sized rules.
We also decided to run a new scenario from the latest book, Reconquest: Phase 2: Battle for the Olympus Shipyards – Hull Breach. This new scenario used a bucket list of new environmental rules that did everything from increasing movement and the power to all weapon systems to having orbital debris and unstable environment effect randomly occurring. With that in mind, I built a sort of old-school list: