The final day of the Con is always bittersweet as I prepare for my big event: the annual Loopin’ Chewie tournament. While this is one of my favorite experiences, it also means that the convention is coming to a close.

The final day of the Con is always bittersweet as I prepare for my big event: the annual Loopin’ Chewie tournament. While this is one of my favorite experiences, it also means that the convention is coming to a close.
The news has been making the rounds across the websites but I thought I’d weigh in briefly on Ares Games’ announcement that they are developing a starship battle game set in the Battlestar Galactica universe. The game “scale” looks to be a dogfight scale game with players controlling a number of individual fighter scale ships.
One thing that has fascinated me in board games is the concept of taking a standard game and blowing the whole thing out to a larger size. These “super-sized” or “Giant/Mega” versions of games are usually seen at game conventions or public spaces. I suspect this is mostly due to the cost involved in creating giant versions of the game and the space needed to play/store it but it also creates a spectacle and attracts a lot of attention.
It’s the spectacle that drives us to make giant versions of these games. It’s this unique aspect of play that engages the players and the audience in a way that takes something very familiar and maybe even boring and makes it into a memorable experience. For me, playing a giant version of the game brings me back to a child-like state where the pieces barely fit in my hands. My movements are awkward and clumsy and I become fully immersed in the game itself. It occupies a wide field of my vision and I am in the game as completely as I can ever be.
Powered by WordPress & Theme by Anders Norén