a pursuit of fruitless endeavors and endless refinements

Category: General

Defend the Home tree!

No, I’m not talking about that lame James Cameron movie, I’m talking about the tree that houses your nest base in Plaid Hat Games’ new Tail Feathers game.

The game has anthropomorphic mice who battle evil rats and bugs while riding friendly birds through the forest. It’s a pretty fun game that blends tabletop minis with standard board game elements to create a dynamic and immersive environment.

Being a minis player, I like to pimp out my terrain but always want my battlefield to be functional over just looking good. After playing a game, I started eyeing that “tree” template and wondered if we could take the game a little further.

Great looking game, albeit a little…. flat. image from Plaid Hat Games website.

Pimping tokens

I’ve heard about techniques to pimp out tokens but I have never tried it myself.  I’ve heard once you go this route, it’s hard not to paint/tint all your tokens and that is not something I want to get too deep into.

When I pimp games, I usually don’t mess with the tokens as I’m busy messing with the other aspects of the game like miniatures, cards, tuck boxes, or cheat sheets.  I have a couple of projects I’m working on right now that are actually full remakes of existing games and while I’ve done this before, this is the first time I’ve had to make tokens for a game remake.

Two games I’m working on right now required some tokens and since I’m remaking the game from scratch, I needed to find a way to make tokens quickly and easily.  I didn’t really want to make the tokens from scratch but luckily, I have a metric ton of old tokens from the Star Wars: X-wing Miniatures game and I’ve found that they make a great base to sticker my own token images on top of.

token close

Resolutions

2015 has come and gone and while I haven’t really been updating this blog, it was still a big year for board game pimping. When I started out the year, I made it my resolution to post at least one of my pimped games to the Boardgamegeek monthly “Pimp My Boardgame” contest. This contest was a big inspiration for me to start pimping games and even make this blog.

The contest itself has been running since 2010 by veteran user helgerehwald. The contest features a meta-game where winners gain points to become a member of the Pimp My Boardgame Hall of Fame. I didn’t give a lot of thought to this when I entered my first pimped game to the contest back in 2012, but after watching the contest and seeing several users posting great pimped content month after month, I was inspired to try to join this elite group of painters, modders, and graphic designers.

End of Summer: Gen Con 2014 wrap-up

So July and August have come and gone but one of my yearly highlights occurs during summer so I’d like to go show off a game pimper’s view of my favorite gaming convention: Gen Con. For those that don’t know it, Gen Con is one of North America’s largest gaming conventions. This year, it’s attendance topped Essen Germany’s Spiel convention. Since Spiel occurs in November every year, I’ll be interested to see if their numbers improve to edge out Gen Con.

How big is this convention? The latest numbers came in at a staggering 56,614 unique attendees over the 4 days (August 13th-17th). This was my eighth year and it was good to see that the convention still holds its charm and I still find a lot of great things to do.

Pimpin’ Game Bits

I saw this Kickstarter project the other day (no affiliation) and it looks like a great collection of gaming bits to pimp out some of the dryer Eurogames that use static wooden blocks:

Treasure Chest Kickstarter

Treasure Chest

Ticket to Ride: 10th Anniversary

One of the first hobby board games I came to appreciate was Ticket to Ride by Alan Moon.  Such a simple, yet effective game, I’ve found that very few casual games elicit the nervous end game anxiety that this one can. Being a great game that can be shared with gamers and non-gamers alike, I was happy to see Days of Wonder (DoW) produce an upgraded “Anniversary” edition.  I’ve often wanted to create a larger scaled version of the game and pimp out it’s contents like I’ve seen at GenCon (taken from Tony Hope Romero’s post on io9):

In the beginning

When I first got into the hobby of board games, I had virtually no game collection to speak of and so I was more into the “playing and acquiring of new games” aspect of the hobby. Too busy with the enjoyment of experiencing all the classics for the first time, I had no real reason to pimp out games. I had played role-playing games (RPGs) and Magic: the Gathering growing up but never did any modifications.  RPGs always had a heavy modification component as you built your own adventures or painted minis but it seemed to be so tied into the overall game experience that it was hard to have one without the other. In a way, an RPG background helped me most with future pimping projects.

The first game I ever knowingly pimped out was Last Night on Earth. This zombie apocalypse game from Flying Frog Productions was a favorite of mine and the more my game group played it, the more the theme and atmosphere really came through and engaged us. I was researching more information on the game on Boardgamegeek.com (BGG) and saw a lot of players painting up their miniatures. I am by no means a professional minis painter so, while the images looked great, I largely skipped them and looked deeper into the BGG entry for interesting discussions on the game. That all changed when I came across David Bezio’s painting article on BoardGameGeek.

Welcome to Pimp My Board Game…

I buy games.  I play games. And then I find it’s not enough.  Not enough to spend hours on board game hobby sites reading about them. Not enough to come up with variants and rules tweaks. No. I have to go the extra mile and modify the game’s very core- its components.  I pimp games.

Not long after I started collecting and playing board games away from your mainstream titles, I started tinkering with the game bits of my favorite games to make the game uniquely my own. Sometimes these tinkerings were to enhance the experience by cosmetically improving the game while other times I would strive to improve the functionality of the game. I found this niche aspect of the board gaming hobby highly appealing, sometimes as much as actually playing the games themselves. The more I looked into “pimping” my board games, the more I found others doing the same thing.

In this blog series, I aim to explore the board gaming hobby through the pimping aspect of the industry. I will show various techniques I use to pimp out games in my collection as well as highlight past, present, and future work I’ve done or will be doing. I will also discuss the reasons why we feel the need to spend so much extra time and money improving a game beyond what a professional publisher has already developed for market release. I encourage you to comment on anything posted, sharing insight into your reasons or techniques when pimping out a favorite game or asking questions on anything you see.  Enjoy!

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