I got in another game of Championship Formula Racing, this time the human drivers outnumbered the Historical AI ones.  While it was likely too “artsy” for a good session report, I really liked my “simulator” session.  This time, however, I opted for a more traditional approach. We also messed around with recording the game in a time-lapsed format, which is linking after the main report.

Since this game was the first for a few players, we started with a warm-up test of a few rounds to get us through a couple of the track turns so that everyone could get a feel for how they wanted to set up their cars.

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