I was able to get another game of Dropzone Commander 2e in over the weekend. This time it was just two of us running 1,500 point builds. Our resident PHR player and I decided to get some different scenario rules in play so we decided to hit “Battle for the Olympus Shipyards – Clear the Cargo Bays.” This scenario features confined caverns and storms. Confined caverns require all aircraft to make a “to the deck” roll at the start of their activation (aircraft destroyed on a 2d6 roll of 2). Also any structures, when destroyed, destroy adjacent units within 3″ instead of 1″. Storms will force the aircraft to fail on a roll of 4 or less instead of 2.

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